Sequence 9: Spirit Listener
Can hear faint whispers of natural and spiritual entities.
Becomes more sensitive to energy flows, emotions, and omens in nature.
Gains a minor affinity with an animal totem (e.g., a wolf, eagle, bear).
Sequence 8: Totem Bearer
Crafts basic totems—wooden or stone talismans that can store spiritual power.
Can invoke a totem for minor enhancements: increased senses, endurance, or willpower.
Begins entering light trance states through chanting or drumming.
Sequence 7: Trancewalker
Can deliberately enter trance states for spirit communication, vision quests, or tracking through dreams.
Gains the ability to sense spiritual sickness or corruption in others.
Their animal totem now influences dreams and instincts.
Sequence 6: Spirit Rider
Can allow a chosen spirit animal to briefly "ride" their body, enhancing strength or perception.
Can send consciousness into the spiritual realm to scout, communicate, or retrieve lost fragments of souls.
Begins developing elemental affinity (fire, air, water, or earth).
Sequence 5: Dreamhowler
Can emit howls, chants, or cries that ripple through the spiritual world, summoning guides or frightening malicious spirits.
Can shape dreams of others or enter them for communication or healing.
Totems now grant small passive effects when carried by others.
Sequence 4: Stormcaller
Full command over an element (e.g., summoning wind, fire sparks, calling rain).
Can invoke ancestral storms, dream-rituals, or wind-rides across short distances.
Spirit animal may now partially manifest in the physical world during trances.
Sequence 3: Hollow Shaman
Becomes a vessel for spirits—can host, communicate, and merge with ancient spirits temporarily.
Can cause soul fractures in enemies with ritual cries or dances.
Body becomes more than flesh—partially resonant with natural and spiritual realms.
Sequence 2: Wyrd Sage
Commands flocks, packs, or herds of animal spirits.
Can cast spiritual echoes that cause nature itself to react (e.g., rivers resisting enemies, trees whispering secrets).
Can enter the Dreaming Sky Realm, a higher spiritual world layered over reality.
Sequence 1: Skyhowler
Can shapeshift into their totem beast partially or fully.
Their chant can cause seasons to shift, spirits to awaken, or storms to roll across the land.
Can channel the Worldsong — a melody that aligns and alters the spiritual structure of a region.
Sequence 0: Avatar of the Great Drum
They are the heartbeat of the world, the song of sky, beast, and spirit.
Neither fully human nor spirit, they exist in perfect resonance.
Their voice shakes spiritual planes, calling extinct gods, forgotten beasts, and ancient winds.
Can split their consciousness to exist in multiple dream-realms at once.
Nature itself bends to their emotion: droughts break at joy, forests mourn at sorrow.
Their drumming or dancing can call back souls, banish demon-gods, or awaken the sleeping consciousness of the world.
They can fuse spirits into the land, blessing or binding whole regions eternally.
Mythical creature form is a totem pole made out of animal spirits
Honerfic name
The heartbeat
Lord of the spirit animals
God of totems