Sequence 9: Fetish Apprentice
Crafts simple charms and fetishes that grant luck, repel minor spirits, or treat illness.
Can sense spiritual entities faintly.
learn herbalism and ritual chants.
Sequence 8: Bone Whisperer
Can hear voices of minor spirits, ancestors, or the dead in bones or smoke.
Uses bone throwing or spirit-marked dice for divination.
Can craft simple spiritual wards or tokens.
Sequence 7: Hexbinder
Learns to apply curses: minor ailments, bad luck, weakness.
Uses effigies (dolls, masks, etc.) to bind or transfer effects.
Can craft basic curse objects that trigger under specific conditions.
Sequence 6: Masked Medium
Wears ritual masks to channel spirits (possession or partial control).
Can perform spirit dances that invoke emotions or minor weather changes.
Gains the ability to see through spiritual illusions or hear hidden truths.
Sequence 5: Drumcaller
Beats ritual drums to enter trance states or send spirit messages.
Can summon minor spirits or bind them to objects.
Begins healing through soul harmonization and spirit alignment.
Curses become stronger—can now break bones, silence voices, or wither limbs.
Sequence 4: Ancestral Invoker
Can fully invoke an ancestral spirit to act through them temporarily.
Gains access to ancient knowledge or ritual techniques lost to time.
Can store spirits in charms, bones, or tools.
Master of spirit wards, protective circles, and curse-breaking.
Sequence 3: Grave Shaman
Commands spirits of the dead, especially the restless or forgotten.
Can enter the Spirit World or Dreamtime while conscious.
Uses enchanted grave dust, burial tokens, and funerary rites as tools.
Can purify corrupted souls or trap malevolent ones.
Sequence 2: Deathwalker
Walks between life and death; immune to death-based magic.
Can steal breath (life force), extend someone's life or suppress death moments.
Curses now bleed through bloodlines, afflicting even descendants.
Can command legions of ancestor spirits for limited time.
Sequence 1: World-Bone Prophet
Crafts the Bone Mask of Truth — can see fate, death, and lineage.
Predicts disasters or events from bone cracks, storms, or spirit murmurs.
Can weave the spirits of entire villages or tribes into protective soul networks.
Gains the ability to unbind fate for a price—reweaving spiritual destiny.
Sequence 0: The Whispering Ancestor
A godlike being whose voice is a chorus of thousands of spirits.
Speaks truth through silence.
Walks the dream-roads of the dead.
Is no longer a single consciousness, but a collective of spirits bound into a single being.
Can appear in multiple places simultaneously through ancestral avatars.
Rewrites fate, memory, or bloodlines through spirit rituals.
Can resurrect the dead under specific ancient conditions.
Their drumbeat shapes reality, calling new ages or ending cursed lines.
Their curses are so powerful that they can affect the world
Mythical creature form is thousands of spirits making a skeleton
Honerfic name
The drummer
Lord of ancestors
God of the spiritual