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Chapter 271 - pathway weird

Sequence 9: Whispered Pact

The Beyonder becomes sensitive to spoken rituals and fears—hearing fragments of urban legends no one told.

Gains the ability to bind a simple rule to a location, e.g.,

"Don't turn off the lights while crying in this room, or something will answer."

Breaking the rule causes supernatural consequences the Beyonder doesn't fully control.

Sequence 8: Echo Host

A Rulebound fragment nests within their body, sharing their senses.

The Beyonder must follow one arbitrary rule, or suffer —

"Never speak directly after hearing your name."

The fragment can "awaken" when others break related rules, possessing the body temporarily.

Sequence 7: Broken Vow

Can bind conditional hauntings to people (e.g., "If you lie to a child, you'll see their ghost.")

around the beyonder reality bends slightly around them—mirrors reflect wrong, clocks pause.

Sequence 6: Ritual Walker

No longer requires sleep—because dreams are too loud with whispered laws.

Begins to manifest conditions physically—rooms fill with fog if someone breaks a known rule nearby.

Sequence 5: Rulebreach

Becomes a carrier of contagious rules—others instinctively begin following strange behaviors in their presence (e.g., knocking three times before entering).

Can bind a death condition to someone: "If they hear this lullaby, they will vanish within three days."

Sequence 4: If-Then Wraith

Gains the ability to split off fragments of themselves that act as Rulebound shadows—phantoms that trigger under specific patterns.

Begins to vanish from social memory except when certain phrases or actions occur (e.g., "Have you seen...?").

Sequence 3: Rule Incarnate

Becomes a living haunting tied to a specific urban legend.

Appears whenever that legend is fulfilled, regardless of distance or logic.

Example: "The girl in the red coat who knocks on school windows when you're alone."

Sequence 2: Pact-Filled Shell

No longer bleeds; instead, leaves behind black sigils or ash that spell out fragments of conditions.

Cannot be remembered for long unless trigger conditions are met.

Can create rule-chains—series of conditional supernatural events that cause reality to spiral into haunting loops.

Sequence 1: Event Horizon

Is no longer a person but a phenomenon with identity.

Triggered by patterns of human behavior, fear, or ritual repetition.

Others may feel a compulsion to follow bizarre "rules" in the Beyonder's vicinity, even when unaware of them.

Can rewrite localized cause-effect laws: "If someone weeps here, it rains blood outside."

Sequence 0: The Rule

They no longer exist in the traditional sense.

They are an eternal haunting, a condition embedded in the fabric of the world.

Can only appear under very specific, often forgotten conditions—but they always arrive once those are met.

The Rule propagates like a meme or virus; telling someone about them spreads their conditions.

Concepts like "death," "distance," or "identity" become optional in their presence.

Cannot be destroyed—only sealed, forgotten, or ritualistically overwritten with newer, stronger rules.

Mythical creature form is based on whatever rules that you were based off of

Honerfic name

The haunting

Lord of conditions

God of weird

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