Cherreads

Chapter 16 - Chapter 16

And, arrived!

This must be the worst climbing experience in my life! Straight up the air towards a stalactite? Am I perhaps a masochist? 

Anyway, time to start eroding. The big snake's on the move, and from the design of the labyrinth floor, it will appear in front of the adventurers right below me.

I've gotta time this just right. [Aura of Darkness] is the only plausible ability I have with this body, especially when my hands are busy keeping myself steady with this thread. 

I kept one of my arms on the stalactite, both for keeping myself balanced and to inject the Aura into the rock. Steady, steady... keep on eroding this thing from the inside...

"SHAAAA!" - Boss Snake

And it came! Come on, you stubborn rock, fall already! 

*CRASH!*

The snake's started to mess with the adventurers! Good thing this guy doesn't look like a magician-type like its smaller siblings. I mean, I would use magic rather than to lunged myself against some intruders, but that may just be me.

The two adventurers closest to the snake, with that, I mean the priestess and the hobgoblin, are putting up a good fight by blinding the big beast with light balls and smoke bombs. 

The leader in the cowboy hat gave new orders to beat the big snake first. The hobgoblin threw more bombs at the snake while cowboy hat threw some wind spells into the snake's... into the snake's mouth!? Have some mercy! I've got to remember that one.

Crap, I lost focus. Aura, Aura... a little more... the rock's starting to shake...

*Crack*

SYSTEM MESSAGE:

Acquired title: [Darkness Technique User]

Acquired skill: [Lesser Darkness Element Lv.1]

Acquired skill: [Darkness Magic Lv.1]

Skill: [Lesser Darkness Element Lv.1] has been integrated into skill: [Darkness Element Lv.12]

Bonus EXP acquired.

A new title? For using the Aura, probably. And I think it's time to move!

I tossed another thread away from the rock and managed to get away right before it fell right on the snake.

*DUNK!*

The stalactite, with remains of the Aura still lingering on the broken part, had successfully pierced the snake... but not on its head as I had hoped it would. 

Nothing more that I can do here. Time for a quick retreat... wow!

The bandit girl was thrown towards the snake by the orc, and she struck the snake from underneath its jaw! Some light-kinda thing was wrapped around her sword, and it penetrated the snake's skull upon the strike! The only thing that prevented the bandit girl from getting a top score, is that the snake collapsed with her underneath it. Ouch.

Kinda wish I didn't reach the maximum level already, 'cause that thing was probably filled to the brim with EXP. Well now, there's nothing else for me to do here, so let's skedaddle.

Wait, what's that?

---

Found you, Power Spot number 10! Take this!

Chain Quest:Bug the Knot (I)

Quest giver:Ultimate Goddess of Water, Lusalki

Quest Description:

Connection with the Water-Knot of Glavras and the World System is now fulfilled!

From the newfound information gathered from the connection, it is believed that the Dungeon creates a special barrier field by utilizing the vestiges of the Genesis God. This barrier will prevent any higher forces from noticing the existence of the Dungeon unless it is someone stronger than the Genesis God itself.

Plant tracking devices across the Dungeon to bypass the disruption barrier, and put a stop to the devilish Dungeon.

Quest Content:

Place 10 Tracking Devices on different Power Spots on Floor 1 of the Water-Knot of Glavras. 10/10

Rewards:

3.0 Skill Points

Unlocks: Bug the Knot (II)

SYSTEM MESSAGE:

You have earned 3.0 Skill Points

Due to "Champion of Alvatria", an additional 3.0 Skill Points were earned.

Quest Clearance EXP acquired.

Chain Quest unlocked: [Bug the Knot (II)]

Mwa-hahaha! I did it! Of course, I had some help, but I'm getting the rewards, so I'm the winner! What luck it was that I could see the last point when I was dangling from the roof when the adventurers finished off that stupid snake!

Speaking of which, what happened with those guys after that anyway? Eh, not my problem. 

Anyway, now I can get that [Heretic Resistance] skill. Then I need to figure out how to get Rogue after that. 100 DEX is gonna be difficult to obtain... 

Anyway! I'll take what I can for now! 

SYSTEM MESSAGE:

Acquired a skill from the Skill Shop.

Acquired skill: [Heretic Resistance Lv.1]

Good! Now I just need to boost this and Immunity with some initial skills that can be used on myself as well. 

And now, the moment of truth.

Name:Garami

Race:Grey Demon | Gender: Female

Level:10 | Evolution is possible

Karma Value:-51

Skills:25

Skill Points:7.0

HP: 26/26MP: 28/28SP: 32/32

STR: 37VIT: 25MAG: 20

RES: 23SPD: 27DEX: 36

INT: 120LUC: 150

Still missing 64 more points on the DEX stat... and my Karma Value fell? I mean, it increased? Whatever...

I guess I need to see if there's some DEX-specialist amongst these evolutions. [Discern]... doesn't work here. Or, how would other creatures evolve if they needed [Identification] and [Discern]? Then it should be something like the Skill Shop... "Evolution Options"?

Evolution Options:

Select your evolution target:

Imp

Lesser Gazer

Arachdemon

Dusk Imp (Ex Race)

Dark Geist (Ex Race)

Reha Zera (Ex Race)

And there it appeared. Kinda anti-climatic. 

Still, as expected of the Grey Demon. There are six options to choose from. And what's this "Ex Race" attached to half of them?

Identification Result:

Term:Ex Race

Description:

Extra Races (or Ex Races) are an evolution option that either refers to a very special evolution or a mutation of an already existing race.

No matter which type, the resulting creature can be considered a Unique Monster.

To obtain an Ex Race evolution, one needs to fulfill specific requirements, such as having the required stat values, owning specific skills and/or classes at certain levels, or being in the ownership of one or more specific titles.

In some cases, one needs to have special traits for this kind of evolution. Said traits can only be obtained from Key Items that only appear once in a specific time period, leading to the selected evolution to stay true to the name of "Unique Monster".

P.S. Some of these evolutions may be the result of the Ultimate Gods when they got carried away, so there are no guarantees that the selected race will be bearable to live as. 

This... is better than I could have imagined. And it's three of them... probably not something too crazy. They're all rank F on the evolution tree after all.

Even so, I should look at them all, just to be safe. Starting from the top, it's the Imp.

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