Initial Skills selection:
Numbers of initial Skill slots remaining: 2
Search for Skills:[Something to beat this guy!]
Available Skills:
[Holy Magic Lv.1]Unlocks Holy attribute magic.
[Cursed Counter Lv.1]Inflicts a higher amount of damage taken as a Curse attribute counter-attack.
[Heresy Modification Lv.1]Alternates Heretic attribute-type energies.
Alternates Heretic attribute status ailments.
Alright, the best-sounding one's always the one on the bottom, so-!
SYSTEM MESSAGE:
Acquired skill: [Heresy Modification Lv.1]
Got it!
*Pop*
Wawawawa! It comes! Skill, work! Work, work, work, work! AAAAAHH!!
I didn't even have the time to close my eyes as the finger of the ghost came closer to me.
And then, right before it touched me, a strange barrier appeared with me as its center. The ghost disappeared in a puff of grey smoke the moment the barrier touched it.
SYSTEM MESSAGE:
Karma Value has decreased.
Acquired title: [Dread Spirit Slayer]
Bonus EXP acquired.
SYSTEM MESSAGE:
Your level has increased. Reached Lv.3
You have earned 0.2 Skill Points
Due to "Champion of Alvatria", an additional 0.2 Skill Points were earned.
I-I-I-I-I'm saved! Hahahaha...
I couldn't do anything except for collapsing on the spot, listlessly laughing and crying, as if my soul had completely broken. That was, that was too scary!
---
Alright. I'm back to normal. Even so, I needed two days to recover from the shock. But don't judge me. I was just a few millimeters from dying in the worst way possible. Speaking of which, I need to give the rats a prayer. Thank you, meat shields.
Now then, the question is, what the heck was that!? I got some title called... "Dread Spirit Slayer"? Then the "ghost" must have been something like a "Dread Spirit". However, when I looked in the Kigal-Note, I only got this piece of information:
This information is classified as something that is too known to be added to the Kigal-Note. If there is some idiot that doesn't get it, they need to learn about it the hard way~♡.
What the heck's that supposed to mean!?
This gotta be that freaking goddess again! Don't mess with me! She's gotta be hiding something here!
Phew. I needed that. After crying myself to a mess of tears and snot, including a light mental breakdown from the fear, I mean.
Now then, onward to my next course of action. I'm not staying on this floor, as there could be more "Dread Spirits" lurking here. Then, I've got two options here. Go to the next floor, or escape the Dungeon right now.
I'm not too keen on advancing through the Dungeon after witnessing that thing, especially when thinking about the fact that the ghost has the same [Magic Sight] reading as for those things in the lake cave and on the sixth floor...
On the other hand, there are four floors between this floor, Floor 1, and Floor 6. Meaning, the chance of this "spirit" having wandered down here from Floor 6 is pretty low. It may have come from the outside... which kills my mood to go outside.
Let's try to change my gears. I used up one of my last two initial skill slots on something that insta-killed the "spirit" in one blow. What was it... it's too tedious to try to remember when I'm still this mentally exhausted. [Identification].
Name:Garami
Race:Reha Zera | Gender: Female
Level:3
Karma Value:-82
Skills:31
Skill Points:8.8
HP: 48/48MP: 59/59SP: 54/54
STR: 65VIT: 46MAG: 58
RES: 71SPD: 83DEX: 89
INT: 120LUC: 150
? EEEEHH!? My stats! They're like, 10 points too high! Only the Strength Stats, but even so!
Could this be that title's fault? I'll look it up later. But for now:
Skill List:
Ability Skills:[MP Auto-Recovery Lv.4] UP1 [Strength Increase (Small) Lv.17] UP2 [Vitality Increase (Small) Lv.7]
Magic Skills:[Darkness Magic Lv.1]
Active Skills:[Aura of Darkness Lv.10] UP1 [Heresy Modification Lv.1] NEW [Stealth Lv.11] [Silence Lv.3] UP1 [Camouflage Lv.13] UP1 [Thread Control Lv.8] UP3 [Cutting Thread Lv.6] UP3 [Spatial Storage Lv.1]
Passive Skills:[Threadsmanship Lv.18] UP2 [Throwing Lv.8] UP2 [Climbing Lv.6] NEW [Darkness Reinforcement Lv.16] [Debuff Reinforcement Lv.8] UP1 [Auto-Mapping Lv.5] [Language Adaption]
Resistance Skills:[Darkness Resistance Lv.4] [Poison Resistance Lv.7] [Heretic Resistance Lv.2] UP1 [Heretic Immunity Lv.1]
Perception Skills:[Night Vision Lv.18] UP1 [Danger Sense Lv.20] UP3 [Identification Lv.22] UP1 [Discern Lv.10] UP2 [Magic Sight Lv.20] UP1
Elements:[Darkness Element Lv.13] UP1
Monster Skills:[Poison Bite Lv.8] [Spider Thread Lv.22] UP1
Skill List:Ability Skills:[MP Auto-Recovery Lv.4] UP1 [Strength Increase (Small) Lv.17] UP2 [Vitality Increase (Small) Lv.7] Magic Skills:[Darkness Magic Lv.1] Active Skills:[Aura of Darkness Lv.10] UP1 [Heresy Modification Lv.1] NEW [Stealth Lv.11] [Silence Lv.3] UP1 [Camouflage Lv.13] UP1 [Thread Control Lv.8] UP3 [Cutting Thread Lv.6] UP3 [Spatial Storage Lv.1]Passive Skills:[Threadsmanship Lv.18] UP2 [Throwing Lv.8] UP2 [Climbing Lv.6] NEW [Darkness Reinforcement Lv.16] [Debuff Reinforcement Lv.8] UP1 [Auto-Mapping Lv.5] [Language Adaption]Resistance Skills:[Darkness Resistance Lv.4] [Poison Resistance Lv.7] [Heretic Resistance Lv.2] UP1 [Heretic Immunity Lv.1]Perception Skills:[Night Vision Lv.18] UP1 [Danger Sense Lv.20] UP3 [Identification Lv.22] UP1 [Discern Lv.10] UP2 [Magic Sight Lv.20] UP1Elements:[Darkness Element Lv.13] UP1Monster Skills:[Poison Bite Lv.8] [Spider Thread Lv.22] UP1
That's the one. [Heresy Modification]. The Kigal-Note tells about this one at least. It's a skill that allows you to change the status of a Heretic attribute-induced status ailment, either to remove it, strengthen it, or change it to a different status ailment that the Heretic attribute can inflict.
Also, any type of energy that includes the Heretic attribute can be manipulated to a certain extent. That's the skill's main feature. The ailment-thing is just a secondary way of usage.
I tried to use the skill again, and a barrier appeared with me as the center. I looked at my stats, but neither my MP, my SP, even not my HP went down. So I can use this thing indefinitely without any costs? Sweet!
To be honest, when against the Heretic attribute, this thing's more impressive than [Heretic Immunity]. Against anything else, this skill's useless though. Or, maybe not? My [Heretic Resistance] went up a level, even when I only used it for a little moment against the "spirit". Then, can't I use it all the time to farm levels with both itself, Resistance, and Immunity? Let's do that!
Ah, but the barrier's shining. Monsters will notice me if I use it all the time on this dark floor. But on Floor 2 and 3...
N-no matter. What else do I need to reflect on?
... The panic attack I had from before. I had barely any time to think about my options before, so skills that improve my mental abilities?
Yeah, I should go for stuff like that. My only potential card against the "spirit" was [Aura of Darkness], but what about situations later in the future? When my skill list is filled even more? I need to become better at "thinking on my feet". It won't be always that I only need to place a trap. I need to be prepared in case I fall into one myself.
... And [Fear Resistance]. A skill like that could be useful.
... Fine. Fine, I say! I'll clear at least the floors before the sixth one! They're too delish to say no to. Are you happy now? Even if you aren't I'm still gonna do this! But no more ghost spirits, please?