The Pieces of Myth
The World of Seekers
Power isn’t something you’re born with.
It’s something you earn.
In this world, anyone — no matter their birth, blood, or background — can become a Seeker.
All they need to do is accomplish an extraordinary task — an act so intense, that the world itself must take notice.
And when that moment comes… the world answers.
A Pathway opens.
There are six: Rook, Knight, Bishop, Queen, King, and Pawn.
The nature of your task determines the Pathway, and the way you acted determines your ability.
Each task brings not just power, but a Story — a poetic, cryptic description of what was done and what was gained.
And with it, a Story Grade, a measure of how far you pushed the world’s boundaries.
No one completes just one task.
Power evolves. So must the Seeker.
Myth Nyxen is brilliant — so brilliant that despite being born into a society that despises red-eyed people like him, he still earned a place at the most prestigious university in the country. He has the wealth, the looks, the success… but none of it matters.
Because deep inside, he’s suffocating.
Lonely. Anxious. Drowning in a life that feels too small for the fire burning inside him. His nights are sleepless, his days empty. Depression clings to him like a second skin. He spends his hours staring at ceilings, lost in the weight of inaction.
But this isn't weakness.
It's his ambition, coiled and waiting. Myth’s pride won’t let him settle for being tolerated. He wants to rise. No — he wants to rule. And he will do anything, absolutely anything, to satisfy that hunger.
So step into his world.
Become a part of his ambition.
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I am going to post it on RoyalRoad.com