Cherreads

Chapter 28 - Shadows of the Forge

Elijah awoke to the low hum of Obsidian's practice facility. Yesterday's victory over the Southside Reapers still glowed in his mind, but today's quest beckoned:

"Quest: Learn from the Forge's Flame—Review VOD and Propose Tactical Upgrades."

His HUD stats blinked—Focus 57, Stamina 16, Confidence Mythic, Teamwork 75, Game Sense 1, Flow Mastery unlocked—yet he felt a new undercurrent: pressure. In the half-light, he replayed Grant Villa's digital skyline through the window, bracing himself for the crucible ahead.

VOD Analysis and Tactical Refinement

Marcel "Forge" Delacroix assembled the team before the holo-table. On its crystalline surface glowed the post-match VOD of the Reapers showmatch. Forge's gravelly voice cut through silence: "We won, but not perfectly. Zero7, lead our debrief. What went wrong?"

Elijah's stomach knotted. He squared his shoulders and queued the clip to the second-round collapse. "At 0:22, Reapers faked mid-spire smoke, baiting our A-rotation. Our site hold was too rigid. Instead of committing one player to demo, we all hesitated. We need a two-man flex: one stays at A, one immediately roams through spawn tunnel to B."

He tagged the timeline with two proposed upgrades:

Flex Demo Player: Assign Raze or Sparkline to trade on tunnels. Counter-Smoke Patterns: Rotate a reverse-mid smoke to force a fake.

Forge nodded. Ghostblade added, "Good. Let's code that into our Citadel strats." The Interface chimed:

"Sub-Quest Complete: Lead VOD Review and Upgrade Plan."

+1 Focus (58).

First Scrim Under Scrutiny

That afternoon, Obsidian faced Team Tempest, a top-tier squad known for unpredictable flanks. Forge watched from the side as Elijah and Kayzen marshaled their positions on Citadel's Shadow.

Round 1: Tempest destroyed finance rush—Sparkline overcommitted on the demo play and died. Elijah hesitated mid-call. Bamboo root of self-doubt sprouted. They lost 3–6.

Round 2: Elijah triggered Clarity Pulse to correct his positioning. Time slowed; he tracked three Tempest flankers and landed two headshots. Bomb down, retake succeeded 6–4. But he felt his heart racing. Stamina dipped to 14. The Interface warned:

"Clarity Pulse Overuse—Focus Penalty Pending."

Forge's voice cut through: "Zero7, we need reliability, not fireworks." Elijah exhaled, already feeling the cost.

Fractures and Frustrations

After Round 2, Kayzen approached him in the timeout room. "Your Clarity saves are insane," she said quietly, "but it's burning you out. Remember—trust the team." Elijah nodded but felt the burn of embarrassment. He glanced at the Interface's side-quest:

"Side-Quest: Demonstrate Humility—Own a Mistake Publicly."

His throat tightened. He took a breath and keyed his mic: "Team, I miscalled the tunnel demo in Round 1. That put you in a bad spot—you all hesitated. I apologize. Next round, I'll call flex earlier." His teammates exchanged glances. Sparkline offered a thumbs-up; Ghostblade simply said, "Thanks." The Interface chimed:

"Side-Quest Complete: Public Acknowledgment – +1 Teamwork (76)."

A Round of Controlled Pulse

Round 3: Obsidian switched sides. Under Forge's guidance, Elijah held back from Clarity Pulse. He relied on clear comms instead:

"Flash C-ramp." "Rotate on smash." "Plant site; fall back to double-stack."

Their coordination hardened. Elijah didn't trigger his ability at all. They edged out Tempest 6–5 in a nail-biter, winning the round by one kill. The Interface glowed:

"Sub-Quest: Win Round Without Clarity Pulse – Complete."

+1 Focus (59), +1 Confidence (still Mythic).

Forge nodded approvingly: "Good restraint. Now we know we can win with pure teamwork."

Mid-Scrim Revelation

Mid-match, Elijah noticed a pattern: Tempest's A-smokes on spawn tunnel always began at 0:15. He seized the moment. "Peel back to mid-catwalk—peek at 0:13—flash on 0:14—push A-tower." The team executed it flawlessly, catching Tempest off-guard. Bomb plant followed; they clinched another 6–3 round. Relief and pride flared through him. The Interface dinged:

"Round 4 Won – Teamwork +1 (77)."

Closing the Series

In the final two rounds, the pressure mounted. Tempest roared back in Round 5, winning 6–2. But Round 6 was their tournament point. Forge called timeout. "Zero7, final side-quest: Inspire a Teammate Under Fire." Sparks of anxiety flickered in Sparkline's voice: she'd missed a corner earlier.

Elijah leaned forward: "Spark, you're our entry—plant confidence in silence: watch for my flash, then swing clean. I've got you." She nodded, eyes steady. Round 6 unfolded—Sparkline executed the tactic, planting on time. Elijah held the site with calm pings; Ghostblade and Raze locked angles. They took Round 6, 6–4, sealing the 4–2 series.

The Interface flared:

"Side-Quest Complete: Inspire Under Fire – +1 Confidence (Legendary), +1 Teamwork (78)."

"Quest Complete: Overcome Team Tempest – Focus +2 (61), Stamina –2 (12)."

Aftermath and Introspection

Back at Obsidian HQ, celebrations were muted—this was only one match in a larger tournament bracket. Elijah retreated to the balcony, breathing in the dusk air. The city lights flickered like a battlefield arena beneath him. He scrolled through his stat panel:

Focus: 61 Stamina: 12 Confidence: Legendary Teamwork: 78

The cost of Clarity Pulse loomed; Stamina never recovered as quickly. Yet he had proven he could win without it, and inspire under fire. Trust in his team had deepened.

A new, hidden Interface notification blinked:

"Mission Update: Maintain Balance Between Ability and Leadership—Unlock New Clarity Variant."

Elijah whispered, "Balance. That's the fire I need to master." He turned back inside—Forge would want a post-match VOD debrief at dawn. The burn continued, forging him anew.

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