Age. An age is a period of time denoted by historians. The current age is the sixth.
Alchemy. One of the six disciplines. Encompasses all sorcery related to potionery, metallurgy, mechanics, and automatons.
Angels. The only true creations of the Endless. Immortal and unkillable, these are beings of eldritch power and knowledge.
Archmage. A sorcerer with nigh complete mastery in their discipline.
Augury. One of the six disciplines. Encompasses all sorcery related to fate, memory, divination, and time.
Breath of the World. The ink from which all sorcery is drawn. Said to be the dying breath of the endless, this force is present in all of Malkuth and beyond.
Chevalier. One of the four knightly orders. Created during the fourth age and tasked with shielding the realm.
Conjuration. One of the six disciplines. Encompasses all sorcery related to summoning, space, dimensions, and demonology.
Dehmohseni. A clan of nephilims that once ruled the world for twenty-thousand years.
Demons. Creatures that crawled unbidden from the discarded essence used to create angels.
Discipline. Six known paths of the Mystery Thaumaturgic.
Enchantment. One of the six disciplines. Encompasses all sorcery related to illusions, mind control, reality, and manipulation.
Endless, The. The most perfect being, without equal or peer, whose divine tragedy birthed the world.
Errant. One of the four knightly orders. Created during the fourth age and serve as wandering knights without loyalty to anyone, only a code.
Herald. One of the four knightly orders. Created in the late third age. These knights serve as the swords and hands of sorcerers. Bonded with their mage, they are both companions and protectors.
Initiate. An individual who has attuned to the Breath of the World, but has yet to undergo a Rite of Passage.
Inquisition. One of the four knightly orders. Created during the sixth age. Tasked with rooting out heretics, demons and rogue sorcerers.
Knight. An individual capable of utilizing breath to temper their bodies and weapons, but forever barred from the deepest mysteries.
Knightly Orders, The. Four orders of knights, created to serve different purposes.
Mage. An individual adept in any one of the six disciplines.
Magisterium. An order of mages in the current age that monitors and regulates magical conduct in the realm.
Malkuth. The world.
Mystery Thaumaturgic, The. Sorcery or magic as it is known in the realm of Malkuth.
Necromancy. One of the six disciplines. Encompasses all sorcery related to death, soul, and decay.
Nephilim. A scion of an angel and a human, or one descended from that bloodline.
Rites of Passage. A trial that an aspiring mage must pass before they may delve into the Mystery Thaumaturgic. Each discipline has its own rite.
Sanctuary. A temple that regulates doctrines on the Faith of the Endless.
Vitalism. One of the six disciplines. Encompasses all sorcery related to healing, flesh altering, druidism, chimeras, and homunculi.
This work was compiled and will be updated by Magister Yl-Rahim of the Thrice-Bound Heart.