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Chapter 23 - Chapter 23: Touchscreen Time Bombs

Chapter 23: Touchscreen Time Bombs

The morning light crept over the windowsill, casting golden slants across Cal's desk. Empty soda cans lined the edge like sentinels, remnants of last night's marathon stream. Minecraft had done far better than expected—comments were still flooding in, even hours after the stream ended. Screenshots circulated on message boards. Early viewers were calling it "digital zen," and indie developers were already tweeting cryptic images of voxel art.

But Cal had little time to bask in the afterglow.

Today, it was time to move from sandbox to warzone.

He cracked his knuckles and activated the system.

[SYSTEM: Game Stream Mode Activated]

[Viewer Interest Surge: Mobile Gaming Category Detected]

[Recommendation Priority: High]

[Selected Games:]

– Clash of Clans (2012)

– PlayerUnknown's Battlegrounds / PUBG (2017)

[Mobile Emulation: Optimized for Stream Display]

Cal chose Clash of Clans first.

It made sense. In 2010, mobile games were still dismissed as time-killers—simple loops with low production. What he was about to show would shake mobile dev teams to their core.

He opened OBS, attached the system's timeline-stable stream node, and hit Start Broadcast.

Stream Title: "Digital Wars Begin | Clash of Clans Showcase [4K]"

Tags: #FutureGaming #MobileGames #ClashOfClans #Strategy

The stream loaded in instantly.

The chat was already buzzing. Many viewers remembered Snake and Brick Breaker as the pinnacle of phone gaming. What greeted them now felt like science fiction.

"Wait, is that a whole village?"

"Did he just drop a barracks??"

"This looks like… a medieval Sim City?"

"He's… attacking someone ELSE?!"

Cal didn't speak. He zoomed in on the battlefield with a smooth pinch-in motion, using the system's simulation gestures to emulate mobile control. Barbarians surged out of camps. Archers rained pixelated arrows over stone walls. Explosions rocked the screen.

He built, attacked, upgraded, and managed resources in real-time.

He showcased Clan features, a Town Hall 9 preview, and hinted at global multiplayer.

"Wait wait—multiplayer on MOBILE???"

"That's a thing?"

"I've never seen a game balance so much on a phone before."

By the time Cal reached a three-star attack replay and explained troop synergy through an onscreen graphic, the chat had entered awe-mode.

[SYSTEM NOTIFICATION]

[Viewers: 19,441 Live | 56,102 Pending Replay Queue]

[New Timeline Reaction Detected – Mobile Developer Forums: 37 threads initiated]

[Echo Triggered: Mobile Strategy Design Evolution]

Somewhere in a Tokyo office, a junior planner for a handheld gaming company watched, stupefied. The man had just pitched a new brick-breaking clone to his team, thinking it was innovative.

Now he was rethinking his entire life plan.

1 Hour Later – Cal's Room

Cal clicked the stream off briefly to stretch and drink water. His fingers trembled from adrenaline, though he hadn't moved much. It wasn't fear—it was focus. The joy of revealing the future, one data packet at a time.

But now it was time for something bolder.

Something explosive.

He opened the next game.

PlayerUnknown's Battlegrounds.

[SYSTEM NOTICE]

[Streaming PUBG – 4K Ultra, Original Map: Erangel]

[Timeline Deviation Risk: Medium-High | Stabilization Protocol Active]

[Overlay UI: Modernized – No Real-World Branding Visible]

PUBG was different.

This wasn't mobile anymore.

This was the full-fat battle royale experience—a style of game that had yet to even be conceptualized in 2010.

Cal's camera panned across the Erangel island map, rich in detail: abandoned military bases, rusting vehicles, hills crawling with tension. The plane roared overhead.

"What's this?!"

"That intro… it's like a war movie."

"IS THAT A REAL ISLAND MAP?"

"How many players are dropping?"

"A hundred? NO WAY."

Cal picked a solo drop—Pochinki. Hit the ground running. The stream caught every moment in cinematic clarity: the glint of a frying pan on a rooftop, the creak of wooden floors under tactical boots, the tension of opening a red crate and finding a Kar98k sniper rifle.

"He's… hiding in a bathroom with a shotgun?"

"This is STRESSFUL."

"How is this gameplay even possible?!"

"Bro I'm sweating just watching this."

The gunfight that followed was sharp, brutal, and realistic.

When Cal landed a headshot from a rooftop sniper perch, the entire chat erupted.

"HE GOT HIM FROM 300 METERS!"

"WHAT KIND OF AIM IS THAT??"

"Stream highlight moment, save that!"

It wasn't just entertaining. It was revolutionary.

[SYSTEM NOTIFICATION]

[Live Viewers Crossed: 41,000]

[Stream Shared Internationally – IPs Logged: South Korea, Brazil, Sweden, India, USA]

[Echo Triggered: Battle Royale Genre Discussion in Developer Circles]

[Timeline Anomaly Stabilized]

Cal finished the match in the top three. He didn't win—he didn't need to. The performance was already imprinted into thousands of minds.

He ended the stream with a quiet title card:

"Imagine. 100 players. One survivor."

Then it cut to black.

Elsewhere – Silicon Valley, 2010

A young programmer in a scrappy game startup stared at the monitor. He was halfway into coding an MMO clone when he paused, stunned by what he saw on the GhostFrame channel.

"I… I don't think linear PvE is the future anymore."

He opened a new Google Doc.

Project Draft: Arena Royale – Multiplayer Survival Combat

Back in Cal's Room

The numbers spoke for themselves.

Viewer increase:

+7,800 (Clash of Clans)

+19,400 (PUBG)

Replay waitlist: Over 150,000

System points earned: +9,500

[SYSTEM MESSAGE]

[You Have Earned a Tier-Up Bonus: +1 Future Game Archive Token]

[New Category Unlocked: VR + AR Titles]

[Your Influence Has Now Reached: Tier 2 – Gaming Innovator]

Cal leaned back in his chair, arms crossed.

He'd only scratched the surface. He hadn't even touched Among Us, Genshin Impact, or the sprawling worlds of Elden Ring yet. And then there were multiplayer innovations, cross-platform mechanics, virtual economies…

His system glowed softly as if anticipating what he'd choose next.

He stared at the newly unlocked section—VR titles—then smiled faintly.

Tomorrow, maybe.

Today, he'd let the timeline absorb this shock first.

End of Chapter 23

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