Cherreads

Chapter 24 - Chapter 24

Jumping Smash (Active skill)

Cost: 50 EPJump towards a place within 5 meters and deal (5 + 1,2 * STR) damage to all other units within 2 meters of the landing place.

"With this skill, the Lab Assistants can freely move through the laboratory even when taking into account all the equipment blocking the path. No one can run or hide behind the lab equipment now! Hahaha!"

This is how the Lab Assistants look right now. I'm envious of their high stats…

Lab Assistant (Lv 4)

HP442 (340)STA29 (23)SOU32 (25)

 EP312 (240)MP364 (280)

STR33 (26)CON41 (32)AGI24 (19)

SPI41 (32)WIL44 (34)DEX49 (38)

SPD6 INT5 COM3

Skills

Active: Fireball, Jumping Smash Triggered: Frosty Retribution Passive: Mana Attuned (Innate), Stoneskin (Innate), Fire Aura

Regarding the rest of the mobs, the Demonic Swarmers are already level 3, so I'll leave them like this for now. But the Stitched are level 1 except for the leaders, who are level 2 right now.

"I think I can upgrade them all to level 2. Maybe the ones that will come with me to the dungeon invasions can be level 3? I can now bring up to 300 cp value units with me when I start a dungeon invasion. Also, I don't have enough cp to upgrade them all to level 3…"

For now, I upgrade all the Braindead Mobs to level 2 and add the same skill I gave to the Braindead Leaders: Toxic Spit. In this way they will blend together and it's going to be more difficult to differentiate them.

Braindead Mob (Lv 2)

HP66 (60)STA5 (5)SOU3 (3)

 EP55 (50)MP33 (30)

STR5 (5)CON7 (7)AGI2 (2)

SPI4 (4)WIL4 (4)DEX1 (1)

SPD3 INT1 COM0

Skills

Active: Toxic Spit Passive: Too Gross To Look At

Now all stitched inside the dungeon are going to have a way to defend themselves from ranged assaults.

"The stitched that come with me into invasions are the only ones remaining."

It's true… the Death Butterflies are also on the list, but I don't want to upgrade them. They are useful as they are, so why should I spend cp into them?

"Let's start with the Kidnapper!"

For the Kidnapper, I still don't want it to enter combat, so I'm going to look for skills that increase its survivability only. And I think I already know which triggered skill I can give it. I found it when looking for my Champion skills.

God's Intervention (Triggered skill)When you would be killed, you are reduced to 1HP instead and ignore all damage and status effects for the next 5 seconds. Can only be triggered once per Dungeon Invasion or Dungeon Battle.

"See? Very similar to the Indomitable Will, right? But at the same time there's enough difference so that they are used in very different circumstances. This one is almost useless when paired with Maniac. But if I want the Kidnapper to survive combat, it's actually way more useful."

Without doubting anymore, I select the God's Intervention skill.

With the last skill point I must pick an active skill. Ideally a defensive skill that can be used both outside of combat and during combat.

Fortify (Active skill)

Cost: 20 EPReduce the damage from the next attack or skill by (5 + 2 * CON) points.

"Simple, but effective. It only works for one attack, so it's a little flimsy. But it can be used outside of combat and lasts until it receives damage, so it's a nice skill to add to the Kidnapper since I want it to survive as much as possible."

This is a nice skill for units that aren't supposed to receive a lot of attacks. In intense combat, activating this skill would cost you more EP than the damage reduction is worth. And you also need some time to activate the skill, so it's even more useless in melee.

Braindead Kidnapper (Lv 3)

HP72 (60)STA6 (5)SOU3 (3)

 EP60 (50)MP36 (30)

STR6 (5)CON8 (7)AGI2 (2)

SPI4 (4)WIL4 (4)DEX1 (1)

SPD3 INT2 COM0

Skills

Active: Fortify Triggered: God's Intervention Passive: Intelligent

Now the only thing remaining is to level up the Followers. I calculated the cp value of the stitched after reaching level 3 and it's 55 cp. So, including the cost of the Kidnapper, I can bring exactly 5 other level 3 stitched with me in invasions. Which is one more than the amount I was already bringing.

"Nice! I can create one more stitched, and can level them all to level 3 and still bring them with me!"

This time, again, I don't bother looking for another active skill and select the Toxic Spit. "Why change what I already know it's working?"

Only the triggered skill is missing. I mostly use them as a meat shield, so I select one that will help them to do their work better.

Survival Instinct (Triggered skill)When you have less than 30% HP, regenerate 1% HP per second.

"Again, simple but effective. Now I won't need to be so preoccupied about them dying to weak mobs."

This skill is incredibly good against weak opponents, but utterly useless against strong enemies that can deal more with a single attack. This makes the skill very good for invading dungeons, which are usually filled with weak mobs; but utterly useless for defending dungeons and dungeon battles, because of the powerful Champions.

"Well… Not exactly. Because there's an exception. A strong character with lots of HP and this skill can be quite annoying, and the skill isn't useless anymore even versus Champions. What I was saying applies only to weak mobs."

Braindead Follower (Lv 3)

HP72 (60)STA6 (5)SOU3 (3)

 EP60 (50)MP36 (30)

STR6 (5)CON8 (7)AGI2 (2)

SPI4 (4)WIL4 (4)DEX1 (1)

SPD3INT2COM0

Skills

Active: Toxic Spit Triggered: Survival Instinct Passive: Intelligent

"Well, I finally finished upgrading the dungeon! And I'm poor again!" I say after looking at the cp value. Currently I can't even create a new stitched.

 

Maybe you would be asking yourselves how could I get so many cp to build new dungeon parts, create new units, and even upgrade so many units…

It's easy to understand. Really easy. My dungeon is being invaded by other players all the time, so even if they manage to beat the dungeon, there's a constant influx of cp and xp from so many invasions.

"Though I don't really understand why this is happening… From what I could read in guides and other player's comments, my dungeon should be too new to have so many players diving into it. It's not about being good or bad, it's that not enough players should know about its existence yet."

"Suspicious… Well, it's good for me, so who cares! Hahaha!"

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