Given half a day, the Elf Race can restore their lost army, which is simply a matter of the number of barracks.
Although there is a limit to the number of barracks in the territory depending on the level, summoning a unit takes no more than five minutes.
If there are many barracks, a thousand-strong army can be created in half a day!
Rosen is really worried that the Elf Race will take advantage of his absence and entangle those two nearby gold mines, which would accelerate their development speed.
Helplessly, he can only temporarily send out a clone to monitor and kill any Little Elf coming down the mountain.
At least don't give the opponent the opportunity to entangle extra gold mines.
As for himself, he hastily returns to the Beastman Territory to check the state of the main city.
The interface shows 431,260 Gold Coins and 58,970 wood.
This enormous amount is accumulated in half a day with a large number of workers in his two territories, plus the effect of accelerators.
Clearly enough for the main city upgrade.
Upgrading the level 2 main city requires 10,000 Gold Coins and 5,000 wood, which Rosen easily allocates.
Da da da...
The main city begins the upgrade countdown, thirty minutes.
During this period, Rosen can build more cottages.
The number of workers previously summoned was too high, resulting in less food for the army, not suitable for raising soldiers.
The solution is to increase the number of cottages to provide more food.
Of course, this will also lead to faster energy consumption.
The issue of Lord Coins is not a problem for Rosen, and when the main city upgrades to level 2, the energy slot capacity also increases from 20 to 40.
Filling an Energy Crystal Stone once can supply energy for a week.
After filling the energy slot with the Energy Crystal Stone purchased from the Lord Mall, Rosen also built two hundred cottages on the territory's outskirts.
One cottage provides 20 food portions, enough to support 6 units, two hundred cottages can support up to a thousand units.
This means that he can summon a large number of units next, maintaining a force of over a thousand soldiers in the territory long-term.
The security of the territory greatly enhances.
Two hundred cottages also cost nearly 40,000 Gold Coins and almost 20,000 wood, indeed resource-intensive.
The remaining resources seem plentiful, but actually can only be used to upgrade level 3 barracks and summon level 3 units.
During the remaining time waiting for the main city upgrade, Rosen returns to the area near the Elf Race territory.
The duration of the clone's five minutes has long since passed and it has dispersed.
Upon Rosen's arrival, he finds the Little Elves have already entangled the two extra gold mines, and around each gold mine, at least five Tree-man Guards have been built!
This gives Rosen a bit of a headache.
"Alright, five Tree-man Guards, though the damage from falling stones doesn't affect me much, but the stun effect when hit is not pleasant."
Normal attacks don't cause pain to the hero, but skills with side effects, negative states can be clearly felt.
As Rosen approaches, a large number of falling stones hurls toward him.
With the clone skill cooldown over, he immediately activates it, splitting into two, with each transforming into Tang Xuanze.
At the same time, the Tail Beast Garment is donned.
The Invincible Golden Light Bullet deflects the initial stone attack, and the subsequent damage can only be dodged with a 50% evasion.
Rosen also gets as close as possible to the enemy's Tree-man Guards, so the 1/20 per second continuous thorn damage acts upon them simultaneously.
The clone and the body approach the Tree-man Guards simultaneously, doubling the thorn effect, quickly wearing down the life value of the Tree-man Guards.
The claws extended by the Tail Beast Garment brutally tear into the target, surprisingly taking down a Tree-man Guard with ease!
In a few moves, five Tree-man Guards are shattered!
Rosen then maliciously walks towards the Little Elves entangling the gold mines, scaring them off in a scramble.
Rosen simply accelerates, without needing to make a move, the thorn damage easily kills them.
Using this method repeatedly.
Rosen quickly deals with the Little Elves entangling the other gold mine, liberating the two gold mines once again.
Henceforth, if he wishes, he can set up his third territory here once he obtains an extra main city summoning scroll!
The prerequisite is having a main city summoning scroll in hand.
Returning once again to the Beastman Territory, the thirty-minute upgrade countdown for the main city is complete.
The main city successfully upgrades to a level 3 main city!
This means the barracks can also be upgraded to level 3 barracks, unlocking more powerful units!
As for the other buildings unlocked by the level 3 main city, Rosen does not concern himself for now.
He spends 5,000 Gold Coins and 3,000 wood, putting the barracks into a 10-minute upgrade countdown.
Currently, there are already five barracks in his territory, with one upgraded to level 2, and the rest still level 1.
Only one needs to be upgraded to level 3, and the other barracks will also unlock level 3 units.
The resource consumption for level 1 barracks is not much, but it limits the summoning speed of the units.
To amass an army of over a thousand soldiers in the shortest time, the number of barracks must increase.
The level 3 main city's barracks limit is 30, so Rosen expands the number of level 1 barracks to 30.
Clearly, the rate of energy consumption also increases.
However, after the main city reaches level 3, the energy capacity also rises to 60, Rosen refills using the Energy Crystal Stone, which is still sufficient for a week's consumption.
At a summoning rate of one unit per barracks in three minutes, it would take only five hours to have a thousand-strong army.
By this time the level 3 barracks have also completed upgrading, Rosen opens the barracks interface to inspect.
The newly added units in the level 3 barracks also have five slots, requiring Gold Coins to unlock.
The first unit in the level 3 barracks is the "Beastman Guard."
This is a large-size, high-health unit, with damage on par with the Beastman Cavalry, but its attack speed is half that of the Beastman Cavalry.
Surprisingly, the Beastman Guard has absurdly high health and defense, with 3,000 health and 75 armor!
These two attributes alone nearly make it rival the Demon Hunter, with the only downside being the lack of skill usage.
The unlock cost is 3,000 Gold Coins!
Rosen habitually glances at the last slot in the level 3 barracks, revealing a unit called the "Beastman Evil God."
Its face looks like a goblin, but it possesses long legs not found in goblins' genes, suggesting it is a fairy within the Beastman Race.
The Beastman Evil God possesses a passive skill called "Evil God Curse," dealing 500 damage that ignores defenses, and an additional 20 damage per second that also ignores defenses, lasting ten seconds.
This Evil God Curse is essentially an effect that ignores defenses.
The continuous damage is a fearsome attack setting, meaning that multiple attacks on the same target would stack continuous damage.
Against high-health targets, surrounded by multiple Demon Beast Evil Gods, the life would quickly deplete under the defense-ignoring skill damage.
The first unit in the level 3 barracks is a human-shaped meat shield, while the last unit is an armor-piercing weapon!
Rosen then glances at the remaining new units, choosing not to unlock them for now.
He only unlocks the Beastman Guard and Beastman Evil God units, and summons a large number!