The game is divided into [Immersive Story] mode, [Normandy Landing] battlefield, and [Multi-player Collaboration Story] mode.
Due to the [Immersive Story] mode, which requires continuous exchange of materials from the [Earth Database], despite collecting quite a few Emotion Values, there's never much surplus, and part must be reserved.
To guard against rapid progression of the game plot or emergencies as backup supplements.
And for the [Multi-player Collaboration Story] mode, due to the entry threshold, a Lieutenant is required to enter, so in the early stages, Zhao Ming invested the least Emotion Value to exchange materials and storylines.
Now, with the modification of the [Normandy Landing] battlefield, more people are playing.
Later on, more players will achieve medal conditions and be promoted to Lieutenant, so Zhao Ming sorted out some plots in advance to prepare for engagement after the [Battle of Britain] and the national war dungeon [Blitzkrieg Poland].