'One battle of five, three battles of threes, five battles of twos,' Kyle thought.
Before a fight, both teams received a list with the roles of the five chosen combatants of the other team, and they had to decide how they preferred to fight.
A single battle of five people versus five people.
Three battles of teams of three with pauses between the battles.
Five battles of teams of two with no pauses between the battles.
Like this, teams had different avenues to victory.
A team with Fighters and Knights would prefer drawn-out battles, which were the rapid-fire two-versus-twos.
Knights could quickly recover their Ether due to their strengthened Center, and their bodies gave them quick physical recovery.
Meanwhile, if a Sorcerer, Beast Master, Artificer, Conjurer, or someone like that got injured in battle one, they were almost useless in the next battles.
Sorcerers, for example, preferred quick team fights of five-versus-five.