Cherreads

World, Races, Kingdoms, and more. (*SPOILERS FOR THE STORY*)

The world that people live in is called Zion. This won't be the name until a lot later in the story. The planet itself is about the size of Neptune. 

Midgard is the land of the humans. It is split into three major kingdoms and an alliance between ten smaller territories.

- Astir Kingdom (the Kingdom MC lives in) 

- Valkoria Kingdom

- Thalrond Kingdom

- Alithtos Alliance 

Alfheim is the land of the Elves and only has a single Queendom. The Queendom has 8 provinces governed by a lord. The world tree resides in Alfheim. 

Nidavellir is the land of the Dwarves. They are the most technologically advanced group on the planet. Their technical expertise in modern terms would be around the beginning of the Industrial Revolution. Their land is split into 20 states with a mayor in each state. 

Hylaea is the land of the Dragons. They are all ruled by the Dragon Lord and they don't bother with splitting the land between people. Dragons are the first race and the progenitors of the polymorphing spell. 

Cernunnos is the land of the Beast-men. Their land is split into many cities that are owned by specific tribes. 

The Holy City of Light - This city is located between all three human kingdoms and worships the Goddess of Light. It is a cultural location, housing members of each race except dragons. 

There are two races that don't live on the mortal plane and they are Angels and Demons. Angels live in the upper world (A sub-world of heaven) and Demons live in the underworld (a sub-world of hell) 

Gods live in heaven and Devils live in hell 

Angels=Demons Two sides of the same coin. 

Gods=Devils Two sides of the same coin.

Human God - Arion. The god of War and Speed

Elven Goddess - Freya

Dwarf God - Ivaldi 

Beastman God - Cernunnos

Dragon God - Bahamut 

Luminera - Goddess of Light, Gold, and Fertility. 

Race Age conversion (dependent adults mean the transitioning period until they start living on their own)

Humans 

- 0 to 15 dependent children. 

- 16 to 20 dependent adults 

- 21 and onwards are independent adults

Humans can live up to 100 years of age without cultivation. 

Average Height 

Males - 5'8 to 6'0 

Females - 5'4 to 5'8

Elves

- 0 to 79 dependent children 

- 80 to 100 dependent adults 

- 101 and onwards are independent adults 

Elves can live up to 3000 years without cultivation 

Average Height 

Males - 5'10 to 6'3

Females - 5'8 to 6'0

Dwarves 

- 0 to 30 dependent children 

- 31 to 40 dependent adults 

- 41 and onwards are independent adults 

Dwarves can live up to 300 years without cultivation

Average Height 

Males - 4'5 to 5'0 

Females - 4'0 to 4'5 

Beastkin

- 0 to 15 dependent children. 

- 16 to 20 dependent adults 

- 21 and onwards are independent adults

Beastkin can live up to 100 years of age without cultivation. 

Average Height 

Males - 6'0 to 6'7

Females - 5'10 to 6'3

Dragons

- 0 to 300 dependent children 

- 301 to 400 dependent adults 

- 401 and onwards are independent adults 

Dragons can live up to 10,000 years without cultivation

Average Height 

Males - 6'5 to 7'0 in human form 

Females - 6'0 to 6'5 in human form

Monsters 

Goblins 

Hobgoblins 

Ogres 

Trolls 

Cyclops

Gorgons 

Kobolds 

Minotaurs 

Manticores

Wraiths

Lamias 

Slimes 

Chimeras (Human experiments) 

Mana beasts are wild animals that developed mana and are classified based on what attributes they acquired. They are also larger, stronger, and more aggressive. (A monkey with fire would be classified as a Flame Monkey) 

Mana Beast/Monster Ranking 

Tier 1 to 11. Each tier reflects the cultivation of a person. So a tier 1 beast/monster would be equivalent in mana to an apprentice cultivator. 

Money. (This is just my own personal monetary conversion rate to make things easier for my story, so this doesn't reflect the real-life value of the coins)

1 Copper Coin = $1 USD 

1 Silver Coin = $100 USD

1 Golden Coin = $10,000 USD 

1 Platinum Coin = $1,000,000 USD

1 Jade Coin = $100,000,000 USD

100 Copper Coins = 1 Silver Coin

100 Silver coins = 1 Gold Coin 

100 Gold Coins = 1 Platinum Coins 

100 Platinum Coins = 1 Jade coin 

Fractures - Fractures are tears in space and time that form because of the negative energy of the world. The negative energy, or negative mana, creates monsters that can invade the regular world. Inside a fracture is called the Monster Realm. Fractures are ranked the same way monsters and mana beasts are, going from Rank 1 to 11. The way you know what rank a fracture is, is by seeing the color it gives off. White is rank 1. Light Blue is rank 2. Dark Blue is rank 3. Light Green is rank 4. Dark Green is rank 5. Yellow is rank 6. Orange is rank 7. Red is Rank 8. Purple is Rank 9. Black is rank 10. And as for rank 11, the fracture itself won't have a color, but it will rip apart space to the point where it resembles a portal. It would be clear if it were to have a 'color'. The inside of a fracture also varied in size. It could be as small as a village or as large as a planet. The size, however, didn't determine how dangerous the fracture would be. A white fracture could be the size of a continent, while a black fracture could be the size of a town. The black fracture would still be more dangerous. The only difference the size made was the number of monsters inside and the time dilation. The larger, the more time dilation compared to the regular world. When a fracture is created, the negative mana gets condensed and crystallizes into what is known as a fracture core. Once this core is destroyed, the fracture collapses. In some cases, the fracture won't collapse; instead, it will purify itself, becoming a land of life and beauty instead of death and destruction. The mana purity will stay the same, only being reversed, going from negative to positive, the monsters will all vanish, and the time dilation will be the same. This is very rare. 

[I'll update when more information gets added, but for now, this is the basics] 

More Chapters