Cherreads

Chapter 18 - Chapter 18: Pocket Dimension Acquired

Yes, it was "The Waifu Catalogue", I know there are hundreds of things I can take from here, but I can do that later on as well. The only thing I have here to take for now are the "Demiplanes & Dungeons", which is basically what we call pocket dimensions. Now there are different concepts here which also include how much space you want for your pocket dimension. Before I never had enough points to just say fuck it I will take all that I want, but now I don't have that problem.

Opening the catalogue I'm brought to the main page and the world choice, but skipping everything else I went straight to the "Demiplanes & Dungeons" like a man of focus. Well there is something…. Normally I would see if there was anything new added or something got changed but now I have those same urges I can easily put my attention on what I need.

I guess the "Invictus" Which gives me a strong will, is doing its job…passively. Which I guess it's a good thing, its not changing my personality but give me focus which is what I need right now. Looking at the choices I have bellow I started buying what I wanted. At the end some of them changed to suit me better, which I guess means all my abilities from the wishes are working correctly.….

Home Perks, How many times it was taken and Cost of points (which I have as much I wish)

Pocket Space (Cost: 5)

You now possess a timeless extradimensional inventory space. This inventory is accessible to you. Transferring an item into the inventory requires it to be in contact with you before transport. An item pulled from the inventory will be deposited into your hand or within one meter of your position.

Your Inventory has a volume of 1m by 1m by 3m. Living beings may be stored within, but not any resisting or unwilling ones. Bound retinue members always count as willing and unresisting. Time does not pass within your Inventory, for good or ill. (Bound retinue members, are your lovers, slaves, wives, family, friends that trust you enough).

Pocket Apartment x2 (Cost: 20)

A 75 sq m extradimensional residence, for when you need a place to crash. It has all the basics: two medium bedrooms, one bathroom, a living area, kitchenette, and closet space. If you have a character from a Media source, then all these characters that have alternate outfits, shown in any official source, will find them stored in their room or closet. This includes phone, TV, internet, and other network access to any worlds visited after, but not before, chargen. Be careful not to mix up separate networks; URLs may not lead to the same place from one world to the next.

You may access your apartment through portals. These are procedurally generated in each world, generally appearing near locations that are important or useful to you or Harem Members you have given permission to. Portals must be on reasonably flat surfaces.

Portals will activate automatically when approached by a valid user. At first, this will only be you. Your subjects can only enter or exit your apartment if they can travel within a local multiverse (bypassing the door entirely) or you hold the door open for them. Only one portal may open at a time and it will automatically close when not in use.

Valid users can sense the nearest portal's location even without a map, and more precisely the closer you are to it. This is no replacement for a true map. Neutral, hostile, and uninvited eyes will not notice a portal's presence, activation, or use, and cannot pass through.

Independent multiverse travellers who are not your subjects may also enter your universe directly, provided they spend dedicated and deliberate effort and have a beacon to follow.

Your inventory becomes a sealed vault inside the apartment. You may open the vault while in your Pocket Space, but doing so subjects its contents to the passage of time. If you or a resisting or unwilling subject is inside the vault when it is sealed again, time will continue to pass.

A second purchase of this perk will double the floor area to 150 sq m. Whether the additional space is a loft, basement, or just a larger main level is your choice.

All Roads Lead to Home (Cost: 10)

Your Harem Members are now valid users for your apartment's portals, with all of the same benefits as you. You may now keep multiple portals open simultaneously, though the basic apartment only has so much room to fit them.

Sweet Home x2 (Cost: 40)

Your residence's floor space is doubled again. It now measures 300 sq m, equivalent to a large house. This includes a master suite (one large bedroom, with one each attached large bathroom and walk-in closet), three other medium bedrooms with their own closets, two and a half other bathrooms, a large living area, full-size kitchen with attached eating area, closet spaces, and one each of very large, large, and medium rooms that you can decide how to use: dojo, garage, library, a shared workshop, extra bedrooms, separate dining room, etc. You may also repurpose unneeded bedrooms until they're filled.

Your property now sits on a plot of land. The total area is one hectare (not necessarily an exact square), with the ground extending down 10 meters and the sky going up 20 meters.

You may now make your Pocket Space any clearly delineated space within your Sweet Home, and not simply a physical vault. (Meaning for those that can't understand, it basically said that the inventory can be anywhere you wish to choose inside your home not just the physical vault).

A second purchase of this perk will double all stated measurements: 600 sq m interior floor space, 2 hectares area, 20 vertical meters of ground, and 40 vertical meters of sky. The number and size of rooms within your Home will increase accordingly.

Grand Manor x2 (Cost: 60)

Your living space is significantly larger. It now has 1,200 sq m of floor space, with every living, training, and workshop area you and your harem members might need. If you do not have Life's a Beach, your property's land area will also increase, to 20 hectares.

A control room deep in the mansion now allows you to customize the structure however you like. Specialized workshop equipment and exotic resources will only be available if you have someone who knows how to use them, whether that's a purchased or captured retinue member, your Substitute or Possess target, or by some other means. For safety reasons, all personnel and important items will be ejected from areas undergoing rearrangement.

A second purchase of this perk will double the interior and exterior measurements again: 2,400 sq m floor space inside, 40 hectares outside.

Life's A Beach (Cost: 10)

Your Sweet Home's lawn is significantly larger, now measuring 15.2 sq km across, with 24 vertical meters of ground and 48 vertical meters of sky. A control center deep in the apartment will allow you to customize the landscape however you like: the default is a tropical island paradise with a standard equatorial day/night cycle and perfect weather all the time. This is the same control system as what Grand Manor provides. If you have either rank of that perk, you can use the control room to add new wings and other features to the manor, within the 20 (40) hectares of manor lands and the vertical clearance offered by this perk and Sweet Home Expansion.

However you set the landscape, the edge of your pocket dimension will be selectively-permeable, allowing biome-appropriate wildlife to wander in from worlds that you and your retinue have visited or call home, without any issues from invasive species, implanted transmitters, pollutants, unwanted predators, etc. For safety reasons, all personnel and important items will be ejected from areas undergoing rearrangement.

If you bring a vehicle into the pocket dimension via Rainbow Bridge or some other method, regardless of whether the vehicle was purchased through this catalog, your dimension will have an appropriately-sized garage, dock, or hangar for it. If you have a starship from Catch-a-Ride, Heavenbuilt Proto, or third-party sources, it will be able to enter and land in your pocket universe even without a multiversal drive. Especially large dreadnoughts may require some geographic rearrangement first.

Warehouse District (Cost: 100)

The basic Grand Manor offers an automatically replenishing supply of resources for each workshop, but only a limited amount at a time. Each warehouse in this district is 20 m tall and has about 50,000 sq m of floor space, enough to hold… a lot of materials. You can have as many individual warehouses as you have workshops, though this is also capped by your dimension's physical space. New resources will appear here, in entire pallets at a time. Your retinue members' workshops will now pull their materials from this central stockpile instead of generating their own. You may also define empty warehouses as sections of your Pocket Space.

Sweet Home Expansion x25 [510,027,366.4 km2] (Cost: 1250)

Each purchase of this perk will double the surface area of your personal world. This perk may be purchased up to 25 times, with the final purchase expanding the world into, ultimately, a round planet the size of Earth, including 12,740 vertical km of atmosphere and low to medium orbit. Warning: the mansion's control room can only manage the core region. Terrain, weather, and climate outside the core region will auto-generate and buildings there must be constructed manually.

Pocket Star (Cost: 500)

Your planet is no longer alone in its universe. This expands your personal realms radius to roughly 104.45 AU and places a yellow star at the center, with your planet orbiting around it. No additional planets or other features are included in this perk.

Pocket Rocks (Cost: 125)

Your planet is no longer alone in its system. This perk will add new rocky planets to your personal solar system. This will be a random number between 1 and 4, inclusive. These planets will obey geophysics and climatology; rocky planets outside of a circumstellar habitable zone will likely need significant terraforming for general use.

Each of these planets will have a random number of moons from 0 to 2, inclusive. One of these moons, if present, may instead be a ring system.

If you have Pocket Star II: Voyages, a significant fraction of generated stars will also have rocky planets. This will be a random value between 5% and 40% and may change with additional repurchases of that perk.

Pocket Gas (Cost: 500)

This perk will add giant planets to your personal solar system. This includes traditional gas giants like Jupiter, ice giants like Neptune, and massive solid planets, typically Chthonian planets that were once gas or ice giants but lost their atmospheres. This will be a random number between 1 and 5, inclusive. These planets will obey geophysics and climatology; giant planets are of course uninhabitable in the traditional sense and will need significant investment for general use.

Each of these planets will have a random number of moons, from 10 to 200, inclusive, and will always have ring systems. Some of these moons will have a safe level of gravity for inhabitation, but may still require terraforming if located outside of a circumstellar habitable zone.

If you have Pocket Star II: Voyages, a significant fraction of generated stars will also have giant planets. This will be a random value between 20% and 80% and may change with additional repurchases of that perk.

Pocket Space Dust (Cost: 75)

This perk will add asteroids, meteoroids, comets, dwarf planets, Kuiper Belt objects, an Oort cloud, space dust, and other minor features to your personal solar system. These rocks add aesthetic character to a system and often have economic value to boot. Your core system will always gain 1 full asteroid belt and 1 Oort cloud. We don't keep track of how many Kuiper Belt objects and other minor rocks are present in any individual system.

If you have Pocket Gas, the giant planets may have groups of Trojan and Hilda asteroids sharing their orbits. If so, the vast majority of such asteroids will be tied to a single giant planet. If you have Pocket Star II: Voyages, every star will have at least some of these features. In particular, a random value between 10% and 60% of generated stars will have asteroid belts.

Pocket Star II: Voyages x13 (Cost: 18200)

Your star is no longer alone in its universe. The first purchase of this perk expands your personal realm's radius to 2 LY, but will not necessarily add any additional stars. With each repurchase of this perk, the radius will double, and the space will be populated by new stars, nebulae, clusters, black holes, galaxies, quasars, and other features. These are all procedurally generated and obey astrophysics; no two personal realms are the same. With just this perk and Pocket Rocks or Pocket Gas, complex and even sapient life can develop in other planetary systems, but it will not award credits on capture or sale.

This perk may be purchased up to 13 times. Each new repurchase will cost 100c and increase the demiplane's radius by a factor of 8, exponentially. The final purchase instead costs 1 IMG, with a -900 credit refund, and will result in a personal realm with a radius of over 17 billion LY.

Pocket Star III: ∞ (infinity) (Cost: 10 IMG)

Your demiplane now extends to infinity. No matter how far anyone travels within your realm, our algorithms will generate more to see and explore ahead of them. We aren't actually sure what you could do with "true infinity" that you can't with this perk's prerequisite, but here it is if you want it.

Niven? Never Heard of Him (Cost: 150)

Your planet is now a full-size ring world, a solid mass roughly 1.6 million km across and stretching across the entirety of its 940 million km orbital circumference. Including the inner shade ring, the contained atmosphere, and the regularly-placed stations on the outside of the ring - with their own reversed artificial gravity and access to the inner surface - it's nearly 30 km thick. Even with significant immigration, a contractor's ring world may last millions of years before overpopulation ever becomes an issue.

DLC Home Perks:

Control Center App (Cost: 10)

The control center provided by Grand Manor/Life's A Beach is now an app on your smart device.

Armory (Cost: 10)

A room-or pocket-dimensional space similar to the Pocket Space perk full of weapons, armor, and ammunition becomes available to you with this upgrade. It holds a wide variety of standard and specialized equipment from both your new world and your old one. This does include equipment that would normally only be available to special forces, but does not include custom-made or heavily customized variants on weapons. Weapons you or your companions acquire in the field can be sent to this armory with a few seconds of concentration, and each of you can choose up to ten pieces of equipment - such as a gun, a shield, or a full set of armor - to be able to equip or return at will. The armory will automatically repair and maintain weapons stored within it. This doesn't work for fully destroyed artifact items unless you help supply the magical oomph.

My House, My Rules! (Cost: 10)

Special: Will not work on anyone with mental defences and T8+ characters.

Do you have your own home or maybe the island you own legally? Do you want to have a little more control over everything that happens inside? Want to ban Hawaiian shirts? Make pineapple pizza illegal? Or maybe obscene curses harm your mental well-being? Or maybe everyone should wear crocs with white socks? Now it is possible! You can now set your own rules of conduct here. Just read them out loud and any of your companions, guests or visitors will be compelled to follow them and find them reasonable. It effect does not count as mind control and all possible side-effects from it will be rationalized as unimportant when they leave area of effect.

Home Security

The portals to access your Pocket Apartment, and any perks that follow from it, cannot be perceived or entered by anything you do not allow, including creatures, contaminants, and remote viewing.

Creature Feature (Cost: 500)

From your control center, you can select wildlife you have encountered to populate your Demiplane. The maximum tier of wildlife is equal to the highest tier member of the retinue, up to T10. This cannot produce IMG tier creatures. Binding wildlife from your Demiplane as a Familiar does not provide credits.

A God Am I (Cost: 2 IMG)

From your control center, you can create life to populate your Demiplane. The maximum tier of creations is equal to the highest tier member of the retinue, up to T10. This cannot create IMG tier beings. Binding life from your Demiplane does not provide credits.

If you aren't already, you become a TX yourself.

God of Time (Cost: 1 IMG)

You can already create life, but now you want to add some randomness to it. So long as neither you nor your retinue members are inside, time can now be sped up within your demiplane up to 1 million times. Allowing things to evolve naturally.

 

 

 

 

Demiplane (Cost: 15)

By locking away your Sweet Home and transforming it into a proper Home Demiplane, you gain greater control and safety within it. You may now specifically invite third parties into your demiplane, even if they are otherwise neutral or hostile. Invited parties have the same privileges as any other valid user as described in Pocket Apartment. You may control this whitelist from the company app.

While within your Domain, you and your retinue heal and recover faster, require less sustenance, and your abilities are more effective. You may also eject anyone in your Demiplane as if you had pushed them out through a portal to their home reality.

Attacking you, your waifus, or your allies within your Demiplane is an Extreme Infraction, and the Consequence saps strength from the offender. Every 100% change reduces the offender's effective tier by 1.

Finally, the severity of all Infractions within your Demiplane are increased by one step, from Minor to Major, from Major to Severe and so on.

Laws of the Jungle x2 (Cost: 50)

This perk adds any actions undertaken by or that directly relate to or affect non-sapient flora and fauna to your Jurisdiction, and adds the ability to modify the same traits as Advanced Runes: Body to your available Consequences, except for hybridization. Additionally, this allows you to set the weather patterns in areas you control, as well as the general nature of the ecology.

Non-sapients brought into your Domain or that are controlled, tamed, or guided by others feel compulsions to follow through with the laws set out. If they are made to do otherwise, infractions apply to both the creature as well as the master of the creature.

The Flora and Fauna in an area may be modified gradually by these laws, taking on fantastical shapes, up to T4 or the most powerful native variant, whichever is higher. A repurchase of this Law increases that limit to T7.

Typical Laws include "Don't attack the Contractor," "Capture Intruders," and "Don't steal from the Contractor," "Don't resist the Contractors Advances."

Laws of the Jungle are at most Major Infractions.

Laws of Cognition (Cost: 50)

This perk adds any actions, pieces of equipment, or skills that would fall under the Psychic Talent to your Jurisdiction, and adds the ability to modify the same traits as Advanced Runes: Mind to your available Consequences, as well as hybridization from Advanced Runes: Body, provided any racial templates abilities would fall under the purview of the Psychic Talent.

While in an area governed by these Laws, forbidden pieces of equipment or psionics will begin to have increased difficulty and energy costs.

Laws of Cognition are at most Major Infractions.

Tax Laws (Cost: 50)

While most Laws only allow actions to be prohibited, this allows actions to be required within the jurisdiction of the corresponding Law.

Additionally, there may be requirements set out for the usage of equipment or their power sources, such as all gynoids requiring semen as fuel, or all magic requiring the user to have had sex within the past day.

High tier targets may power their way through this effect, but at significantly increased cost and effort.

Persistent Corruption (Cost: 10)

Changes caused by your Laws are permanent and do not fade over time outside of your Domains unless specifically allowed to do so by you.

Laws of Science (Cost: 50)

This perk adds any actions, equipment, or skills that would fall under the Engineering or Science Talents to your Jurisdiction, and your potential Consequences now include mechanical failure chances, increased scientific magic failure chances, or changes that Advanced Runes: Hybrid could implement, provided any racial template abilities would fall under the purview of Engineering or Science Talents.

While in an area governed by these Laws, forbidden equipment, technology, or 'tech levels' will quickly begin to misfire, and eventually entirely fail. People attempting to use them will also suffer a minor Infraction.

Laws of Science are at most Major Infractions.

Rewards and Lobbying (Cost: 50)

Consequence Templates may now grant Talents or Perks which you already possess. These gradually ramp up in power as the infractions stack until maxed out at 100%, which grants full access to the Company Talent or Perk.

While referred to as 'Infractions', nothing prevents a Law from being keyed to someone donating money to you, and the Consequence being to provide a portion of the Everlasting Talent to them. Even without this perk, nothing requires the effects of laws to be seen as a punishment from the 'offender's' perspective, such as someone paying money to have their breast size increased.

 

Laws of Magic (Cost: 50)

This perk adds any actions, equipment, or skills that would fall under the Soul or Blessed Talents to your Jurisdiction, and your Consequences can now affect things like mana regen, mana capacity, chakra, current mana, spell slots, and similar things related to magic, or changes that Advanced Runes: Hybrid could implement, provided any racial template abilities would fall under the purview of Soul or Blessed Talents.

While in an area governed by these Laws, forbidden equipment or magic can have increased difficulty and energy costs.

Laws of Magic are at most Major Infractions.

Laws of Man (Cost: 25)

This perk adds any actions that affect sapient individuals or their property to your personal Jurisdiction, and adds pain and discomfort to the Consequences you may inflict. At 100% pain, a target will feel pain equivalent to a broken femur or bone marrow injection. It also enables restitution or the ability to pay a 'blood price'. An Offender may make efforts to seek penance for any infractions committed, and will know instinctively what the proscribed action to remove their punishment is. By default, this is to accept the advances of the sapient individual affected by their actions.

These can only punish undertaken actions, not require them. These rules are universal, but may be conditional, such as 'stealing is only okay on Tuesdays', or 'Combat is only acceptable in designated spaces.'

Typical Laws include "Don't attack the Contractor," "Don't steal from the Contractor," "Don't harm the Retinue," and "Don't damage the Contractor's property."

Laws of Man are at most Major Infractions.

Laws of Reality (Cost: 200)

This perk adds the laws of gravity, distance, temperature, inertia, mana and/or psi density, and similar fundamental concepts to your Jurisdiction. Much like with the weather or non-sapient flora and fauna in Laws of the Jungle, you may freely set these traits within your spaces, and Infractions come from interfering with those Laws. This allows for floating islands, corridors that loop upon themselves if you're not holding the proper key, and even areas of accelerated time.

You have the mass/energy of a G-type main-sequence star to work with, though you may take material from other realities to add to this. For safety reasons, you and your retinue will be locked out of areas that would not be survivable for a human without explicit intent and confirmation of entry. Additionally, for your safety, Time cannot be turned off, only either accelerated or slowed down, to a maximum factor of 500.

Careful, fine manipulation of rules can allow for a wide number of effects such as absurdly sized insertions without harm, an effect similar to the hyperbolic time chamber, intimacy taking no objective time no matter how much relative time is experienced, sex empowering an individual for a period of time, sex causing an energy transfer from one gender to another, and more. If you desire a specific rule, you may put in a ticket for a custom request at our Help Desk, whose expert post-singularity consciousnesses will provide these settings within one week.

People adjusting or altering the local factors without permission are subject to Severe Infractions.

 Some Perks (DLC) were not included in the normal Version of the Waifu Catalogue, but they were there in the Official version of the Catalogue and vise versa. There are 2 version of the catalogue one the normal version, the second is the Official version, the Official version doesn't have some of the perks that normal has while normal doesn't have some perk that the official has. The Perks that were only in the Official Waifu Catalogue are (Pocket Star III: Infinity,), While the Perks that were only in the normal Catalogue are ("Armory", "My House, My Rules", "Home Security", "A God Am I", "God of Time"). So I had to use both of them to get all the necessary perks regarding the Pocket dimension as well as its security and control.

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