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Chapter 168 - Multiplayer? [4]

'What must I realistically have to do in order to scare Kyle with a game? Do I have to get more software or do I just have to improve the game even further?'

The second game was certainly better than the first one. The storyline was clearer, and with each subsequent room that one entered, the tension rose.

Obviously, the game was far from perfect. The storyline and the path were still linear. There was no real challenge in figuring out what to do next. Just enter the room, then find the clue.

I understood this perfectly, and although I wanted to create non-linear games, it was impossible for the current me. Just developing this game took me so much time.

A non-linear game would require a team or a lot of time. I had neither. 

'Maybe if the second game is a hit, and I manage to get enough funds... but I'd still need to develop the game using the game developer system. In that case, how can I develop better games?'

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