**KAEL'S SKILL ACQUISITION SYSTEM**
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**SYSTEM UPDATE NOTICE**
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Moon Goddess Lyra has updated the system with new skills and features.
**AVAILABLE STARTING POINTS**
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Kael has been allocated **100 points** to spend on skills or attributes.
**EARNING ADDITIONAL POINTS**
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Points can be earned through:
- Completing quests and missions (variable points)
- Defeating enemies and monsters (10-50 points)
- Exploring new areas and discovering hidden secrets (20-100 points)
- Completing challenges and trials (50-200 points)
- Consuming high-quality carcasses (20-50 points) via 'Scavenger's Bounty'
**ATTRIBUTE POINTS ALLOCATION**
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Current Attribute Points Allocation:
- **Strength**: 0 points (+0)
- **Agility**: 0 points (+0)
- **Intelligence**: 0 points (+0)
- **Endurance**: 0 points (+0)
- **Luck**: 0 points (+0)
- **Mana Points**: 0 points (+0)
Cost to allocate 1 point to each attribute:
- Strength: 5 points
- Agility: 5 points
- Intelligence: 10 points
- Endurance: 5 points
- Luck: 10 points
- Mana Points: 15 points
**SKILL CATALOG EXPLANATION**
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The Skill Catalog contains various abilities that enhance Kael's capabilities.
Each skill has a unique effect and point cost.
Skills are divided into categories like Combat, Stealth, Magic, Survival, and Passive abilities.
To acquire a skill, simply select it from the catalog and spend the required points.
**SKILL CATALOG example on what it looks like(the skills in the example won't be seen often, and not the only skill there **
1. **Moonlight Sense**: Enhances senses in low-light environments. (Cost: **20 points**)
2. **Shadow Step**: Move short distances through shadows. (Cost: **30 points**)
3. **Healing Howl**: Restores health to self and nearby allies. (Cost: **40 points**)
4. **Pack Sense**: Detects emotions and auras of those around you. (Cost: **25 points**)
5. **Deadly Bite**: Increases melee damage output. (Cost: **35 points**)
6. **Wolf Fury**: Temporarily boosts attack speed. (Cost: **45 points**)
7. **Silent Paws**: Reduces noise while moving. (Cost: **15 points**)
8. **Keen Instincts**: Increases critical hit chance. (Cost: **30 points**)