The first-tier players might be the poorest, sometimes even running instances with not a single Game Coin in their pockets.
Gu Shanhai had experienced it himself.
Holding onto Game Coins wouldn't breed more, so it made more sense to spend them all on strengthening oneself. That way, one could obtain better evaluations in instances, earn more Game Coins, and form a virtuous cycle: spend money to get stronger, run instances to make money, then spend money to get stronger again. Most first-tier players were stuck in this cycle, and so had Gu Shanhai been in his former life.
Players below that tier were different, as they could face mission failures, insufficient gains, and others issues, unable to create a sustainable positive cycle.
"..." The two listened to Gu Shanhai's list of "good points," knowing that his idea of "good points" was certainly very different from theirs.