Sequence 9: Line Watcher
Can see faint symbolic structures behind physical objects (e.g., the "lines" of a tree, the outline of intent).
Gains instinctual understanding of form, proportion, and pattern.
Simple line-drawings can subtly guide emotions or thoughts when viewed.
Sequence 8: Glyph Scriber
Can create basic glyphs or sigils that contain intent (e.g., calm, repel, attract).
Simple drawings can "store" energy and release minor effects when touched or seen.
Begins to instinctively draw out internal concepts, such as emotions or memories, as abstract forms.
Sequence 7: Symbolist
Can design and use personal or inherited symbols to affect reality (e.g., a warding circle, a truth-mark).
Drawings begin to influence space—e.g., a drawn door can briefly serve as a passage in dreams or rituals.
Can read and interpret the "invisible diagrams" around places, people, or events.
Sequence 6: Form Architect
Can draw blueprints or diagrams that define spatial properties (e.g., stability, silence, concealment).
Creations begin to persist temporarily in the real world — drawn bridges, rooms, or barriers hold form briefly.
Can seal wounds, sound, or energy using drawn patterns on skin, clothing, or walls.
Sequence 5: Diagram Weaver
Combines multiple glyphs or forms into functional arrays that generate lasting effects (e.g., illusions, traps, wards).
Can draw symbols mid-air or on non-material surfaces using spiritual ink or gestures.
Gains the ability to disrupt or erase magical or spiritual structures by over-sketching or distorting their base lines.
Sequence 4: Thought Forger
Can bring conceptual beings or items into existence via symbolic diagrams (e.g., a drawn sword that cuts ideas).
Drawings take on partial substance, responding to intention and will.
Begins developing the ability to draw metaphysical properties (e.g., "weight of guilt," "shadow of doubt").
Sequence 3: Ideal Shaper
Can define properties of objects or entities by drawing their conceptual "schema."
Drawn entities gain identity, voice, and action—acting like shadows of archetypes or myths.
Can trap people or spirits inside symbolic diagrams, freezing or editing their "form."
Sequence 2: Archeline Binder
Can create stable, independent beings or objects from drawings, lasting for extended periods.
Drawings can change reality when completed—e.g., drawing a broken blade can break a real one.
Can sketch and store time fragments, locations, or metaphysical laws.
Sequence 1: Mythographer
Draws or redesigns the archetypes of the world—heroes, monsters, gods, laws.
Can erase or rewrite key parts of someone's identity by editing their symbolic form.
Constructs vast diagrammatic networks that shape fate, memory, or myth in entire regions.
Sequence 0: The First Sketch
The one who draws the foundation of existence itself—every line made becomes law.
Can create universal constants, abstract laws, or prime symbols.
All things drawn gain immediate form; all things undone by line are erased.
Understands and controls the Ur-Lines — the divine patterns beneath existence.
Is no longer separate from their diagrams; they are the blueprint of reality.
Mythical creature form is endless lines and dots forming a blueprint
Honerfic name
The line of reality
Lord of structure
God of drawing