Sequence 9: Combustioneer
Understands basic principles of combustion and chemical reactions
Can ignite small fires using precise manipulation of air, friction, or accelerants
Gains instinctive awareness of temperature and flammability of surroundings
Sequence 8: Ignition Analyst
Manipulates oxygen flow and fuel sources to enhance or suppress combustion
Can generate a focused flame jet using breath, fingers, or devices
Gains internal resistance to radiant heat and smoke inhalation
Becomes hyper-aware of energy states in objects (e.g., how close something is to ignition)
Sequence 7: Caloric Architect
Can manipulate heat gradients with precision (cooling or heating objects by touch)
Able to induce spontaneous combustion in exposed, reactive substances
Can cause metal objects to reach high temperatures without fire
Sequence 6: Thermal Engineer
Can create and maintain combustion reactions without fuel using pure energy redirection
Gains vision into heat signatures and thermal differentials (thermovision)
Can craft "thermal circuits" — traps or systems based on localized heat flow
🔹 Sequence 5: Pyrokineticist
Direct control over combustion: can ignite, shape, or snuff out fires instantly
Begins manipulating plasma states at small scales (sparks, welding arcs)
Can ionize air to create brief bursts of lightning-like fire
Skin becomes resistant to plasma burns
Sequence 4: Entropy Designer
Controls entropy within closed systems: can superheat or equalize temperatures instantly
Converts heat to kinetic energy and vice versa (e.g., flash-vaporizing water to leap)
Can destabilize engines or magical artifacts by overloading thermal balance
Presence causes localized climate instability (storms, heatwaves, spontaneous fires)
Sequence 3: Combustion Theorist
Understands combustion as a universal principle — now applicable to concepts (burning time, burning thought)
Can maintain plasma in atmospheric conditions and form coherent plasma constructs
Can cause cascading chemical reactions with a gesture or formula
Immune to almost all physical fire or heat-based attacks
Sequence 2: Plasma Architect
Manipulates high-temperature plasma and ionized matter as if sculpting it
Can temporarily transform into a plasma-based state (intangible, heat-based movement)
Radiates enough heat to melt metal with proximity alone, controlled consciously
Voice carries subsonic "heat harmonics" that can accelerate molecular motion in targets
Sequence 1: Thermodynamic Sovereign
Can rewrite thermal laws within a localized space
Constructs complex machines or traps using only energy differentials and plasma flows
Becomes a walking entropy engine: the world decays, burns, or changes around them
Can convert willpower into usable thermal or kinetic force (direct fire from soul)
Sequence 0: Lord of Combustion
Embodiment of fire as a universal force
Can ignite planets, stars, or timelines using chain reactions of energy imbalance
Becomes a singularity of energy transfer: fire no longer burns — it obeys
Exists both as flame and as the blueprint of combustion in the universe's physical laws
Mythical creature form is a human shaped form made out of fire and plasma
Honerfic name
The combustion
Lord of plasma
God of fire