Rita and Nivalis stood shoulder to shoulder in front of the signboard, two tiny blocky toys reading line after line of instructions.
Nivalis offered her spicy take: "Every line basically screams cannibalism."
Rita: "…" Sometimes she seriously suspected Nivalis had been raised in BS.
But… she wasn't wrong.
The last game had targeted players' skills. This time, it was all about the gear.
Didn't bring anything in? No problem!
Divine Game offers forced import services!
Items, relics, and everything of value—whether carried into the arena or not—would be forcibly unlocked over time and turned into Blocks.
And once something became a Block, with the game's auto-unbinding mechanic, it could be stolen, traded, and very likely… lost.
Divine Game, ever the enthusiast for chaos, even prioritized unlocking the bound items first—because of course those were the valuable ones.
The method of robbery was also subtly built in.