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Chapter 139 - Chapter : 138 : Fool? Still Have More Money

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An official website link was followed by a game to promote the artwork. However, it is not The Elder Scrolls: Skyrim that players are looking forward to, but rather an ordinary mobile card game, specifically a female dress-up card game.

Countless players who opened the post were stunned. "What are you doing? Making trouble!? Aren't you developing the AAA masterpiece, The Elder Scrolls: Skyrim? What's the matter with you suddenly making a card game? Yes, we know you want to make money, no problem."

Then, you could launch a card game with a Resident Evil IP link or a card game related to The Elder Scrolls: Skyrim. What the heck is this card game called Warm Around the World?

"Why did you suddenly showcase a card game?"

"It is estimated that this is the first time they are making a AAA-level game; they may not have enough funds, so they launched a card game to expand revenue. After all, PixelPioneers Games is still just a small workshop."

"Even if you want to spend money, it would be better to put more effort into Resident Evil Resistance. If you launched some skins, I would buy them in a heartbeat!"

"Yeah, what the heck is this card game, a cute girl dress-up game? Who's playing this game?"

"In other words, your focus is distorted! The developer of this game is not Mr. John."

"I only just discovered that the main producer of this game is not Mr. John!"

"Warm Around the World? So, this dress-up game travels around the world? I suddenly seem to understand something!"

As a game developer, John may not be the best, but he is certainly one of the most recognizable among local players. The first factor is that Armani set the label of star producer he positioned, including the recent VR proposal and the updates for players during the week, which makes John more prominent than other producers.

So, obviously, this game is just a small release. Even PixelPioneers Games hasn't invested much in its publicity, but simply posted it on their account. However, the popularity of PixelPioneers Games and John's fanbase helped this game quickly climb to the top 20 of the mobile game download list.

But as the game went live, the reviews it received were not very good. Like most card games, the game itself is free, but it has in-app purchase features.

Currently, the game is rated 9.1 points, but most ratings are based on the reputation of John and PixelPioneers Games. The content of the comments below, however, is not very favorable.

"The game's artwork feels pretty, but it's boring to change clothes. It's almost uninteresting!"

"Well, there is no love for this kind of game."

"After playing for more than an hour, I feel that there is no more content. It's easy to move through the clothes, but it becomes a bit boring."

"There are quite a lot of diamonds and various welfare activities, but such games are unpalatable."

With the game's launch, although the score is acceptable, most player comments are not particularly positive. On the other hand, some people in the game industry could not help but laugh after a quick examination.

Initially, they thought that John and PixelPioneers Games had released another major project. After all, they had the momentum of the previous Resident Evil and Resident Evil Resistance. Although this is a mobile game, it is still a very small dress-up card game, so they still didn't let their hopes down. They only laughed after discovering that this was not the game led by John.

However, some did not underestimate it, even if the producer of this game was labeled as Luna instead of John. As a developer, he still carefully analyzed the game.

In the office of Essence Game FireWire 2, Burkhart looked seriously at the game. Although FireWire 2 cannot be said to have failed, it did not meet his previous expectations. Moreover, with the next resource allocation at Essence Game, his resources were compressed. It was precisely the failure of FireWire 2 that made him clearly understand this truth: do not underestimate anyone.

In front of this mobile game, even if it was not developed by John, it was, in fact, developed by his fiancée. However, according to the news, Luna is not from the gaming industry, and the work she managed to obtain was from the previous Golden Owl Game Awards. However, which game has been more occupied with the theme and public welfare? Simply speaking, the game itself is nothing special.

Burkhart expressed doubt. Not to mention studying the game; it wouldn't take long. Therefore, he decisively topped up the game with some money, hoping to speed up his progress in studying the various systems and functions of the game. But soon, Burkhart became perplexed.

"This game—didn't John not participate in the development? This is too ethically driven; there are no checkpoints, and even the clothes sent by the standard system can receive an S-level evaluation. The various benefits are too abundant, including daily and monthly cards. This game can be played without spending any money. Why attract players to recharge?"

After playing for more than two hours and having roughly grasped the game's mechanics, Burkhart felt unsettled. This game is too ethically driven! In typical card games, players encounter a bottleneck as they progress, and only more powerful cards can allow them to advance. Such games will not challenge players in the early stages, but they will definitely hit a paywall later on.

For example, if there are settings for card upgrades, additions, or equipment and synergies in the early stages, then you can bet you'll encounter a paywall later. However, in this game, he didn't see any of that. Even after spending money, he felt as if there were no avenues to spend it!

Faced with the online players' evaluations of the game, Luna and John lay on the bed, engaging in numerous discussions.

"What are these comments saying that the game isn't fun?" Luna exclaimed, visibly unhappy as she scrolled through the comment section.

"It's normal. After all, it's a female-oriented game, and we didn't advertise the game itself. The first batch of downloads is mostly made up of male players," John replied with a smile.

Of course, there were still some points he didn't mention, such as the fact that the game itself still has many flaws. He had no personal experience with developing a game for women, but the Parallel Memory provided plenty of reference points.

He knew of many similar games, and with a little comparison, he could already draw conclusions. And the name of the game? That was his suggestion.

Hearing John's words, Luna nodded, but suddenly, while scrolling on her phone, she displayed a very surprised expression.

"Eh, John, look! A big spender just topped up some money!" She quickly showed John a table chart.

The first day's revenue had reached around $50,000, which was quite impressive. Most players had only spent a small amount—either a $6 first-time recharge, a $12 weekly card, or a $25 monthly card. But at the top of the list, one user had topped up a large amount, making them stand out.

Upon seeing this, Luna and John had completely different reactions. Luna was pleasantly surprised, while John was dumbfounded.

"Are there really that many people spending this much? Are they fools? Or do they just have too much money?" John thought. After thoroughly familiarizing himself with this game, he looked at the items currently available in the in-app shop, along with the probability of drop rates. Even with top-ups and bonus rewards, would it be possible to spend all that money?

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