Essence of the Falna
By drinking this essence, you become marked by divinity, potentially capable of performing heroic feats.
● A mystic tattoo appears on your back, its design your own choosing. This displays your
Status, made up from Basic Abilities, Development Abilities, Magic, Skills, and your
overall Level. This tattoo can be made to fade; no methods whatsoever will force your Status to reveal itself without permission. Unlike others who possess the Falna, yours can be automatically updated at will, placing you in a brief trance upon so.
● Gain the opportunity to rebuild your body the way you want; regardless your mind, body,
and soul will be ready and fit for adventure. Stats, abilities, etc., will not degrade from lack of use or old age, and your Falna can never be stripped away.
● Immense willpower to keep you going through hardship, yet retaining a flexible mind, open to new ideas. You also have an equally unbreakable spirit that never gives in to despair and immune to any form of corruption.
● You now possess a retroactive eidetic memory with instant recall, unlimited storage,
tamper-proofing, perfect indexing, and protection from any form of harmful memories.
● You gain the basic skills and knowledge required for an Adventurer of Orario. In addition, you will find yourself a natural prodigy in any skills related to adventuring and dungeoneering.
● Gain three 'Cheats' to be distributed between Skills and Magic in however ways you see fit, as well as the knowledge and skill to use them. In addition, you will have a higher
chance to develop new Skills and Magic. Standard limitations for Magic will still apply.
Any adverse drawbacks from using relevant abilities are instead long-lasting for you; if
you are required to sacrifice an eye, it will regain functionality a month later.
● If you actually find yourself in the Danmachi, you may pick a God and events will conspire for you to become a member of their Familia;
● You are also made aware of any mental illness, disorders, disabilities or other conditions you may be suffering from and may have any or all of them cured at your discretion. You become as physically fit as any average healthy athletic person would be or remain at your current level of physical fitness, whichever is higher. You gain full control over your fertility and/or menstrual cycle. This effect is applied prior to receiving the falna.
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Your base stats are Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma, Magic, and Resistance.
• Strength is a measurement of physical power, physical defense, quality of your bones & muscles, speed, and endurance. A high strength eventually allows for you to over clock your physical and magical abilities at the cost of increased strain on your body. When paired with constitution or magic, you will be able to damage foes that are normally immune to raw physical strikes such as ghosts, slimes, and gods.
• Dexterity is a measurement of your agility, reflexes, flexibility, reaction time, and balance. High-level dexterity allows your body to perform simultaneous independent actions at once. This means that you can deflect a sword with your index finger and immediately shoot lightning from your pinkie even if your mind is suffering from intoxication.
• Constitution is a measurement of your health and stamina. This is also the stat that determines how much life force you have, how easily you can manipulate it, and how fast it recovers. Constitution also increases the rate at which you recover from injury and a high constitution can even allow you to recover from fatal injuries or regenerate from nothing. A high constitution stat will also halt your aging and revert you back to your bodily prime. Finally, your constitution increases the power and efficiency of bloodline traits.
• Intelligence determines how easily you can learn, conceptualize, analyze, visualize, solve problems, and reason. Increasing intelligence also increases your thought speed, increases mental processing, allows for multiple parallel thought processing, and reduces the cool down of abilities. High intelligence can also allow you to analyze and predict the future based on available data. Finally, a high intelligence will eventually grant you psychic powers and eventually reality warping.
• Wisdom determines willpower, pain tolerance, common sense, empathy, awareness, enlightenment, and intuition. With wisdom, there is a metaphysical sphere around you that can detect & identify anything within or enters your sphere. The higher your wisdom, the greater the range and more clarity on what that something is (such as killing intent or a flying arrow). Finally, wisdom determines the strength and manipulation of your soul (and adjacent traits/powers).
• Charisma is a reflection of your personality, controlling the flow of a conversation, personal magnetism, leadership ability, and appearance. High-level charisma is not mind-control unless outside factors, such as intoxicants and magic, are involved. You normally cannot convince someone to do out-of-character actions unless they already had traits, experiences, or thoughts that would lead them to commit it. For example, you cannot convince someone to sleep with you unless they already had some form of affection for you. As your charisma increases, you will be able to apply it against entities that are normally immune to charisma or have alien mindsets.
• Magic is the stat that determines how much mana your body has, how easily you can manipulate mana, and how powerful your supernatural abilities are. In addition, a higher magic stat will result in higher magical resistance and an increased rate of mana generation. (Mana is a catch-all term for every supernatural energy source that isn't life force).
• Resistance is a measure of your ability to combat every abnormal or negative condition such as poison, toxin, infections, diseases, panic, fear, insanity, hypnosis, illusions, psychic attacks, corruption, soul attacks, conceptual attacks, forced transformation, memetic effects, emotional manipulation, fate/destiny manipulation, parasites, addiction, and loss of senses, amnesia, possession, temperature, pressure, and radiation. Anything that is weaker than your resistance is automatically nullified and destroyed.
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Essence of Terraria
By drinking this shiny, pearlescent liquid that tastes like cheap champagne you receive the
following abilities:
● You are a Terrarian, and that means you are immortal. You can regenerate from any
wound in a few minutes as long as you're still alive, and even if you are killed, you will
"respawn" after a few hours. Normally, the Respawn process is very arduous, most
losing their former identity when they respawn, but as the Hero of Terraria you lack this weakness. You also have a pool of energy called "Health", and all injuries you receive
will instantly heal as long you still have health. Be aware though that losing all of your health means death.
● You are able to craft items, as long as you have the tools to. You have an instinctual
knowledge of how to bring the most of a material. But of course, that isn't everything. As the Hero of Terraria you have the power of skipping the crafting process of an item, removing the cause and going direct to the effect. This process has a weakness though:
You lack control about what you create, always creating the best item possible based on the properties of the material. Still, if you want something highly personalized you can
still craft in the normal way.
● You have an inventory with a certain number of spaces. This inventory can be accessed
only by yourself. You also have the conceptual ability to create similar inventories when close to certain containers. Depending on the container, the items might be able to be
accessed by others; a piggy bank is a personal item, so only you would be able to
access, and all piggy banks inventory you create would be connected with one another.
Meanwhile a chest would be shared by everyone with the same ability. Tools and
weapons can't be changed, but materials can be freely shaped after you remove it from your inventory, like manipulating wood to make wooden planks into a house. You have three slots specialized for armors, and five slots to place special equipment, alongside three slots for ammo, and three slots for coins. Your inventory has 50 normal slots, and several others for things like ammunition, armor, equipment, etc.
● As a Terrarian, you have instinctive knowledge of how to bring the best of anything you hold. If you hold a sword, you can masterfully use swordsmanship, even if you never held a sword in your life before. If you have a bow and an arrow, you can instantly become a master archer. And if you hold a magic weapon, you can bring the best effect from it even if you never cast a spell in your life.
● Like the Guide, you know the result of Crafting from any material. Also gives you a
somewhat accurate knowledge about the Terraria worlds in general.
● You have knowledge and innate skill of how to survive in the wild. For some reason, it
also grants an unnaturally complete knowledge about fishing, and the fish species of any world you find yourself in.
● Like the Nurse, you have a thorough knowledge about medicine. But that is not all, you also have an arcane technique that allows you to instantly bring anyone's Health to the
full. If used in someone who doesn't possess Health it will heal them of every physical injury they possess instead.
● You have comprehensive knowledge about how to create several kinds of explosives. By
default, this includes anything that the Demolitionist sells, but you can develop your own explosives with time.
● You have extreme skills in crafting guns, especially guns that use weird ammunition and strange materials.
● You know about pretty much every kind of creature you can find in any Terraria world,
including their temperament, behavior, abilities, weakness, strengths and trivia.
● You have the arcane knowledge of Reforging, being able to reforge an item, changing its positive and negative attributes in the process. Just try not to swindle anyone from their money, okay?
● You are the Steampunker, Cyborg, Mechanic and Goblin Tinkerer in one. You can make all kinds of advanced technology seen in Terraria.
● You can infinitely recreate any item that you have thorough knowledge of. Although such
knowledge could only be obtained by "research" as in testing the item in all kinds of odd ways, and possibly breaking dozens of the same item. For some reason, the amount of knowledge you need for personal equipment is decreased; Say, you would need to destroy several tons of wood to understand all of its properties, but you only need to
understand the basics you would get by destroying one to discover the properties of a
sword.
● You can choose if you are an Early-Game, or an End-Game Terrarian (If the later, you
can choose to have anything you want that exist in a Terraria world already researched)
● You can choose to be inserted in any kind of Terraria World, from any of the seeds, any version, any mod, etc. Like a normal Terraria character, you can travel to any kind of world (As long as they are Terraria Worlds)
● Optionally, you may start with a town with any or all "NPCs" already living in it. The Tax
Collector considers you as the owner of the Town. You can't have NPCs that would contradict the lore of your world, though (Like having the Clothier before you kill
Skeletron, for example.)
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