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ARM RACES

Kimaeraman
In the long shadow cast by Edenia—Tanasma's most prosperous and pacified continent—rises a desperate clamor from the fractured fringes of the world. ARM RACES is the chronicles of a turbulent era of rising militarism, fragile alliances, and brutal conflicts as smaller nations scramble to match Edenia’s technological, magical, and militaristic supremacy. While Edenia maintains its polished façade of peace, the rest of Tanasma roils in fear, ambition, and vengeance. Set during the mid Second Age, the novel unveils a complex web of rivalries and ideologies. In the volcanic highlands of Volgrad, the theocratic warlords forge steel and faith into weapons of conquest, seeking to reclaim ancient dominion. Across the crystalline tundra of Nirang, a resource-starved technocracy races to replicate Edenian airships, risking war with Tzaria, a desert confederacy whose mutant-hunting syndicates jealously guard trade routes and secrets. Meanwhile, the jungles of Ravkari—a loose alliance of tribal warrior-states—embrace blood-soaked traditions and mystic relics, resisting both Edenian influence and northern encroachment from Velmara, a monarchist remnant empire with dreams of unifying the continent under a single crown. As arms stockpiles grow and saboteurs move in shadows, tensions erupt. Border skirmishes ignite into full-blown wars. Secret pacts are betrayed. Supernatural weapons—fragments of ancient dragon essences, mutant warlords, and forbidden elemental tech—tip the balance toward chaos. Though none of these nations rival Edenia in size, each clings fiercely to its faith, its people, and its pride. ARM RACES does not tell the story of one war, but many—the story of how fractured nations, born from the ashes of lost empires and divine wrath, claw their way through fire and steel to survive the judgment of history.
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