On the edge of a quiet town stands a massive, decaying house—a structure forgotten by time and swallowed by legend. It groans with age, its windows warped by heat and haunted memories. One summer night, a group of teenagers—six friends bonded by rebellion, boredom, and secrets—gather in the house for what’s supposed to be a wild, parent-free weekend of music, booze, and confessions.
But everything changes when they find it: a faded sheet of paper tucked in an old book. It’s titled “The Possess Game”, with a short chant and a warning scribbled beneath in smudged ink. Thinking it’s a joke, they speak the chant aloud:
“Slash me, slash him, slash her, slash them, slash us.”
The lights flicker. The air thickens. Something ancient wakes.
That night, one of them is possessed.
By dawn, they realize the truth: they’ve triggered a supernatural game bound by a curse centuries old. Each night, a new person is taken over—transformed into something violent, inhuman. Each morning, they wake with blood on their hands and no memory of what happened.
The rules become clear, and cruel:
No one can leave the house. Step outside and death follows instantly.
The sun rises for only thirty minutes a day, casting the house in a false hope before night reclaims it.
The game resets every evening, and with it, another possession.
The only way out? Survive to the final dawn.
But to survive… you must kill your friends.
As the group unravels under fear and paranoia, alliances fracture, love is weaponized, and survival becomes blood sport. With each passing night, the line between human and monster blurs. One of them may already be working with the curse. One of them may be enjoying the game too much.
They started the chant together.
But only one will make it to the end.